My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
RIP
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bomber

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Drill
Giant Snowball
Skeletons Fire Spirit Bomber Goblin Drill
Zap
Skeletons Fire Spirit Bomber Goblin Drill
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Bomber Goblin Drill
The Log
Skeletons Fire Spirit Ice Spirit Bomber Goblin Drill
Earthquake
Skeletons Bomber Goblin Drill
Arrows
Skeletons Fire Spirit Ice Spirit Bomber Goblin Drill
Royal Delivery
Skeletons Fire Spirit Ice Spirit Bomber Goblin Drill
Fireball
Bomber Goblin Drill
Poison
Bomber Goblin Drill
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Giant Snowball Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Bomber Giant Snowball Arrows Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Arrows Rocket Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Spirit Bomber Giant Snowball Arrows Goblin Drill Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Fire Spirit Ice Spirit Bomber

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Goblin Drill Giant Snowball
Ice Spirit
Bomber Giant Snowball Goblin Drill
Bomber
Ice Spirit Giant Snowball Goblin Drill
Giant Snowball
Fire Spirit Ice Spirit Bomber Goblin Drill
Arrows
Goblin Drill
Rocket
Goblin Drill
Fire Spirit Ice Spirit Bomber Giant Snowball Arrows

Defense Synergies 0 14

Skeletons
Fire Spirit Ice Spirit Bomber Giant Snowball
Fire Spirit
Skeletons Ice Spirit Giant Snowball Goblin Drill
Ice Spirit
Skeletons Fire Spirit Bomber Giant Snowball Rocket Goblin Drill
Bomber
Skeletons Ice Spirit Giant Snowball Goblin Drill
Giant Snowball
Skeletons Fire Spirit Ice Spirit Bomber Goblin Drill
Arrows
Rocket
Ice Spirit
Goblin Drill
Fire Spirit Ice Spirit Bomber Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber
Skeletons Ice Spirit Goblin Drill
Rocket Skeletons Fire Spirit Bomber Giant Snowball Goblin Drill
Skeletons Goblin Drill
Bomber Arrows Rocket
Arrows Skeletons Fire Spirit Bomber Giant Snowball
Giant Snowball Rocket Fire Spirit Ice Spirit Arrows
Rocket Arrows
Skeletons Goblin Drill
Skeletons Fire Spirit Ice Spirit Bomber Giant Snowball
Skeletons Bomber Giant Snowball Arrows Goblin Drill
Arrows Giant Snowball
Goblin Drill Skeletons Fire Spirit Ice Spirit Bomber Giant Snowball Rocket
Fire Spirit Bomber Rocket Ice Spirit Giant Snowball Arrows Goblin Drill
Goblin Drill
Rocket Ice Spirit Giant Snowball Goblin Drill
Skeletons Bomber Arrows Goblin Drill
Fire Spirit Ice Spirit Arrows Bomber Giant Snowball Goblin Drill
Giant Snowball Arrows Goblin Drill Fire Spirit Ice Spirit Bomber
Goblin Drill
Bomber Fire Spirit Giant Snowball Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball
Bomber Giant Snowball Arrows Rocket
Skeletons Ice Spirit Rocket
Rocket
Skeletons Goblin Drill
Fire Spirit Arrows Rocket Skeletons Ice Spirit Giant Snowball
Rocket Skeletons
Rocket Skeletons Ice Spirit Giant Snowball
Skeletons Goblin Drill
Rocket Giant Snowball Arrows
Rocket Skeletons
Bomber
Skeletons Ice Spirit Bomber Rocket Goblin Drill
Arrows Bomber Giant Snowball
Bomber Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Goblin Drill
Arrows Giant Snowball
Rocket Arrows Goblin Drill
Arrows Rocket
Bomber Rocket Fire Spirit Giant Snowball Arrows
Arrows Fire Spirit Ice Spirit Giant Snowball Rocket
Fire Spirit Bomber Arrows
Arrows Fire Spirit Ice Spirit Giant Snowball
Arrows Giant Snowball
Rocket Fire Spirit Giant Snowball
Rocket Arrows
Fire Spirit Giant Snowball Arrows Rocket
Rocket Fire Spirit Giant Snowball
Arrows Rocket
Giant Snowball Arrows
Rocket Bomber Giant Snowball Arrows Goblin Drill
Arrows Rocket
Giant Snowball Arrows Rocket
Bomber Rocket
Rocket Fire Spirit Bomber Giant Snowball Arrows
Rocket Fire Spirit Bomber Giant Snowball Arrows
Rocket
Rocket Giant Snowball Arrows
Rocket
Rocket Giant Snowball Arrows Goblin Drill
Giant Snowball Arrows Fire Spirit Ice Spirit Bomber
Arrows Giant Snowball
Giant Snowball Arrows
Rocket Arrows
Fire Spirit Giant Snowball Arrows
Rocket Ice Spirit Giant Snowball
Giant Snowball
Bomber Giant Snowball Arrows Rocket
Rocket Ice Spirit Giant Snowball Arrows
Rocket Giant Snowball Arrows
Fire Spirit Ice Spirit Rocket
Rocket Fire Spirit Giant Snowball Arrows
Arrows
Rocket
Arrows Bomber Giant Snowball
Rocket Giant Snowball Arrows
Ice Spirit Giant Snowball Rocket
Giant Snowball Rocket
Giant Snowball Rocket
Rocket

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