My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard P.E.K.K.A Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Drill Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Drill Mighty Miner
Giant Snowball
Bats Cannon Hog Rider Goblin Drill Mighty Miner
Zap
Bats Cannon Firecracker Goblin Drill Mighty Miner
Barbarian Barrel
Cannon Firecracker Wizard Goblin Drill
The Log
Cannon Firecracker Hog Rider Goblin Drill
Earthquake
Cannon Firecracker Hog Rider Goblin Drill
Arrows
Bats Firecracker Goblin Drill
Royal Delivery
Bats Firecracker Hog Rider Wizard Goblin Drill P.E.K.K.A
Fireball
Cannon Firecracker Hog Rider Wizard Goblin Drill Mighty Miner
Poison
Bats Cannon Firecracker Wizard Goblin Drill
Lightning
Cannon Wizard Mighty Miner
Rocket
Hog Rider Wizard Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Goblin Drill P.E.K.K.A Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Cannon Firecracker Hog Rider Goblin Drill Mighty Miner Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Cannon Firecracker Hog Rider

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker Goblin Drill P.E.K.K.A
Cannon
Firecracker
Hog Rider Bats Goblin Drill P.E.K.K.A
Hog Rider
Bats Firecracker Wizard
Wizard
Hog Rider P.E.K.K.A
Goblin Drill
Bats Firecracker
P.E.K.K.A
Bats Firecracker Wizard
Mighty Miner

Defense Synergies 0 10

Bats
Cannon Firecracker Goblin Drill P.E.K.K.A
Cannon
Bats Firecracker Wizard Mighty Miner
Firecracker
Bats Cannon P.E.K.K.A
Hog Rider
Wizard
Cannon P.E.K.K.A Mighty Miner
Goblin Drill
Bats
P.E.K.K.A
Bats Firecracker Wizard
Mighty Miner
Cannon Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Wizard
P.E.K.K.A Bats Cannon Firecracker Goblin Drill
Cannon P.E.K.K.A Bats Goblin Drill
Cannon P.E.K.K.A Bats Firecracker Goblin Drill
Firecracker P.E.K.K.A
Bats Cannon Firecracker
Bats Cannon Firecracker Wizard
Cannon P.E.K.K.A
Cannon P.E.K.K.A Mighty Miner Goblin Drill
Cannon Firecracker
Bats Cannon Firecracker Wizard Goblin Drill
Bats Firecracker Wizard
Cannon Goblin Drill P.E.K.K.A Bats Wizard
Wizard Bats Cannon Firecracker Goblin Drill P.E.K.K.A
P.E.K.K.A Cannon Goblin Drill
Cannon Goblin Drill P.E.K.K.A
Wizard Bats Cannon Firecracker Goblin Drill P.E.K.K.A
Cannon Bats Firecracker Wizard Goblin Drill
Wizard Goblin Drill Bats Cannon Firecracker
P.E.K.K.A Cannon Goblin Drill
Wizard Bats Cannon Firecracker P.E.K.K.A
P.E.K.K.A Cannon Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Firecracker Wizard
P.E.K.K.A Bats
P.E.K.K.A Bats
P.E.K.K.A Cannon Goblin Drill Mighty Miner
Firecracker Wizard Bats
P.E.K.K.A Bats
P.E.K.K.A Mighty Miner
P.E.K.K.A Bats Firecracker
P.E.K.K.A Cannon Goblin Drill
P.E.K.K.A Bats
P.E.K.K.A
P.E.K.K.A Cannon Wizard
Wizard Cannon Firecracker
Bats Firecracker Goblin Drill P.E.K.K.A Mighty Miner
Bats Cannon Firecracker Wizard P.E.K.K.A Mighty Miner
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Goblin Drill
Firecracker
Goblin Drill
Firecracker
Wizard Firecracker
Firecracker Wizard Bats
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Bats
Firecracker Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard Goblin Drill
Firecracker Wizard
Bats
Firecracker Wizard
Firecracker Wizard
Wizard
Goblin Drill
Firecracker Wizard
Firecracker Wizard
Wizard
Firecracker
Bats Firecracker Wizard
Bats Firecracker Wizard
Wizard
Firecracker
P.E.K.K.A Mighty Miner
Firecracker Wizard
Bats
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker P.E.K.K.A
Bats Firecracker
Firecracker Bats
Firecracker
P.E.K.K.A
Firecracker Wizard

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