My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Goblin Drill
Giant Snowball
Cannon Guards Goblin Drill
Zap
Cannon Guards Goblin Drill
Barbarian Barrel
Ice Spirit Knight Cannon Guards Goblin Drill
The Log
Ice Spirit Cannon Guards Goblin Drill
Earthquake
Cannon Guards Goblin Drill
Arrows
Ice Spirit Guards Goblin Drill
Royal Delivery
Ice Spirit Knight Guards Goblin Drill
Fireball
Cannon Goblin Drill
Poison
Cannon Guards Goblin Drill
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Rocket Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Rocket Guards Tornado Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Cannon Guards Tornado Goblin Drill Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Cannon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Guards Goblin Drill
Knight
Ice Spirit Goblin Drill The Log
Cannon
Rocket
Tornado
Guards
Ice Spirit The Log
Tornado
Rocket The Log
Goblin Drill
Ice Spirit Knight The Log
The Log
Knight Guards Tornado Goblin Drill

Defense Synergies 3 17

Ice Spirit
Knight Cannon Rocket Guards Tornado Goblin Drill The Log
Knight
Cannon Ice Spirit Tornado The Log
Cannon
Knight The Log Ice Spirit Rocket Guards
Rocket
Tornado Ice Spirit Cannon The Log
Guards
Ice Spirit Cannon Goblin Drill The Log
Tornado
Rocket Ice Spirit Knight Goblin Drill The Log
Goblin Drill
Ice Spirit Guards Tornado The Log
The Log
Cannon Ice Spirit Knight Rocket Guards Tornado Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Cannon The Log
Ice Spirit Knight Cannon Goblin Drill The Log
Cannon Rocket Tornado Knight Goblin Drill
Cannon Knight Guards Goblin Drill
Rocket Tornado The Log
Tornado The Log Cannon Guards
Rocket Tornado Ice Spirit Cannon
Rocket Cannon The Log
Cannon Tornado Goblin Drill
Knight Guards Tornado Ice Spirit Cannon
Guards Knight Cannon Tornado Goblin Drill The Log
Tornado
Cannon Goblin Drill Ice Spirit Knight Rocket Guards The Log
Rocket Ice Spirit Cannon Guards Tornado Goblin Drill The Log
Knight Cannon Goblin Drill
Rocket Tornado Ice Spirit Cannon Goblin Drill The Log
Knight Cannon Tornado Goblin Drill
Ice Spirit Cannon Knight Guards Tornado Goblin Drill The Log
Tornado Goblin Drill The Log Ice Spirit Knight Cannon Guards
Cannon Tornado Goblin Drill
Knight Cannon Guards The Log
Cannon Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards
Knight Rocket The Log
Guards Ice Spirit Knight Rocket The Log
Rocket Guards Knight Tornado The Log
Knight Cannon Guards Goblin Drill
Rocket Ice Spirit Tornado
Rocket Guards Knight
Knight
Rocket Ice Spirit Knight Tornado The Log
Cannon Guards Goblin Drill
Knight Guards
Rocket Guards Tornado The Log
Rocket Knight Cannon Guards
Cannon
Guards Ice Spirit Knight Rocket Tornado Goblin Drill The Log
Cannon The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Guards Goblin Drill The Log
Tornado The Log
Rocket Goblin Drill The Log
Knight Rocket Guards The Log
Rocket The Log
Ice Spirit Rocket Tornado
Tornado The Log
The Log Ice Spirit Tornado
The Log Tornado
Rocket Guards Tornado
Rocket Knight Tornado The Log
Rocket Tornado
Rocket Knight The Log
Rocket
The Log
Rocket Goblin Drill The Log
Rocket The Log
Rocket Tornado
Rocket
Rocket The Log
Rocket Tornado The Log
Rocket The Log
Rocket Tornado
Rocket Tornado The Log
Rocket Goblin Drill The Log
Tornado The Log Ice Spirit
The Log Tornado
Tornado The Log
Rocket Tornado The Log
Tornado
Rocket Ice Spirit Guards
Rocket The Log
Rocket Ice Spirit
Rocket The Log
Ice Spirit Rocket Guards
Rocket Tornado
The Log
Knight Rocket
The Log
Rocket Tornado
Ice Spirit Rocket Guards Tornado The Log
Rocket Tornado
Rocket Tornado The Log
Rocket

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