My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill
Giant Snowball
Skeletons Fire Spirit Cannon Goblin Drill
Zap
Skeletons Fire Spirit Cannon Goblin Drill
Barbarian Barrel
Skeletons Fire Spirit Knight Cannon Goblin Drill Magic Archer
The Log
Skeletons Fire Spirit Cannon Goblin Drill
Earthquake
Skeletons Cannon Goblin Drill
Arrows
Skeletons Fire Spirit Goblin Drill
Royal Delivery
Skeletons Fire Spirit Knight Goblin Drill Magic Archer
Fireball
Cannon Goblin Drill Magic Archer
Poison
Cannon Goblin Drill Magic Archer
Lightning
Knight Cannon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Tornado Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit The Log Knight Cannon Tornado Goblin Drill Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit The Log Knight

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Goblin Drill Knight
Knight
Fire Spirit Goblin Drill The Log Magic Archer
Cannon
Tornado
Magic Archer The Log
Goblin Drill
Fire Spirit Knight The Log
The Log
Knight Tornado Goblin Drill Magic Archer
Magic Archer
Tornado Knight The Log

Defense Synergies 6 16

Skeletons
Cannon Fire Spirit Knight Tornado The Log Magic Archer
Fire Spirit
Knight Skeletons Tornado Goblin Drill The Log
Knight
Fire Spirit Cannon Magic Archer Skeletons Tornado The Log
Cannon
Skeletons Knight The Log Magic Archer
Tornado
Magic Archer Skeletons Fire Spirit Knight Goblin Drill The Log
Goblin Drill
Fire Spirit Tornado The Log Magic Archer
The Log
Cannon Skeletons Fire Spirit Knight Tornado Goblin Drill Magic Archer
Magic Archer
Knight Tornado Skeletons Cannon Goblin Drill The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon The Log Magic Archer
Skeletons Knight Cannon Goblin Drill The Log
Cannon Tornado Skeletons Fire Spirit Knight Goblin Drill
Cannon Skeletons Knight Goblin Drill
Tornado The Log
Tornado The Log Skeletons Fire Spirit Cannon Magic Archer
Tornado Fire Spirit Cannon Magic Archer
Cannon The Log Magic Archer
Cannon Skeletons Tornado Goblin Drill
Knight Tornado Skeletons Fire Spirit Cannon
Skeletons Knight Cannon Tornado Goblin Drill The Log Magic Archer
Tornado Magic Archer
Cannon Goblin Drill Skeletons Fire Spirit Knight The Log
Fire Spirit Cannon Tornado Goblin Drill The Log Magic Archer
Knight Cannon Goblin Drill
Tornado Cannon Goblin Drill The Log
Skeletons Knight Cannon Tornado Goblin Drill
Fire Spirit Cannon Knight Tornado Goblin Drill The Log Magic Archer
Tornado Goblin Drill The Log Fire Spirit Knight Cannon Magic Archer
Cannon Tornado Goblin Drill
Fire Spirit Knight Cannon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Knight The Log Magic Archer
Skeletons Knight The Log
Knight Tornado The Log
Skeletons Knight Cannon Goblin Drill
Fire Spirit Skeletons Tornado Magic Archer
Skeletons Knight
Knight
Skeletons Knight Tornado The Log Magic Archer
Skeletons Cannon Goblin Drill
Knight
Tornado The Log
Skeletons Knight Cannon
Cannon Magic Archer
Skeletons Knight Tornado Goblin Drill The Log Magic Archer
Cannon The Log Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Goblin Drill The Log
Tornado The Log Magic Archer
Goblin Drill The Log Magic Archer
Knight The Log
Fire Spirit The Log Magic Archer
Fire Spirit Tornado Magic Archer
Fire Spirit Tornado The Log Magic Archer
The Log Fire Spirit Tornado Magic Archer
The Log Tornado
Fire Spirit Tornado
Knight Tornado The Log Magic Archer
Fire Spirit Tornado Magic Archer
Fire Spirit Knight The Log Magic Archer
Magic Archer
The Log Magic Archer
Goblin Drill The Log Magic Archer
Magic Archer The Log
Tornado
Fire Spirit The Log Magic Archer
Fire Spirit Tornado The Log Magic Archer
The Log Magic Archer
Tornado
Tornado The Log
Goblin Drill The Log
Tornado The Log Fire Spirit Magic Archer
The Log Tornado Magic Archer
Tornado The Log Magic Archer
Tornado The Log Magic Archer
Fire Spirit Tornado Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
Fire Spirit Magic Archer
Fire Spirit Tornado Magic Archer
The Log
Knight Magic Archer
The Log Magic Archer
Tornado
Tornado The Log Magic Archer
Tornado Magic Archer
Tornado The Log Magic Archer

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