My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Wizard Magic Archer Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Skeleton Dragons Goblin Drill Little Prince
Zap
Goblin Drill Little Prince
Barbarian Barrel
Wizard Goblin Drill Magic Archer Little Prince
The Log
Goblin Drill Little Prince
Earthquake
Goblin Drill
Arrows
Skeleton Dragons Goblin Drill Little Prince
Royal Delivery
Skeleton Dragons Wizard Goblin Drill Magic Archer Little Prince
Fireball
Skeleton Dragons Wizard Goblin Drill Magic Archer Little Prince
Poison
Skeleton Dragons Wizard Goblin Drill Magic Archer Little Prince
Lightning
Skeleton Dragons Wizard Magic Archer Little Prince
Rocket
Wizard Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Wizard The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Drill Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Little Prince Skeleton Dragons Goblin Drill Magic Archer Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Little Prince Skeleton Dragons

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Mirror Mega Knight
Wizard
Mega Knight
Mirror
The Log Skeleton Dragons Magic Archer
Goblin Drill
The Log Mega Knight
The Log
Mirror Goblin Drill Magic Archer Mega Knight Little Prince
Magic Archer
Mirror The Log Mega Knight
Mega Knight
Skeleton Dragons Wizard Goblin Drill The Log Magic Archer
Little Prince
The Log

Defense Synergies 1 13

Skeleton Dragons
The Log Mirror Mega Knight
Wizard
The Log Mega Knight
Mirror
Skeleton Dragons The Log Magic Archer Mega Knight
Goblin Drill
The Log Magic Archer
The Log
Skeleton Dragons Wizard Mirror Goblin Drill Magic Archer Mega Knight Little Prince
Magic Archer
Mirror Goblin Drill The Log Mega Knight
Mega Knight
Skeleton Dragons Wizard Mirror The Log Magic Archer
Little Prince
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Wizard The Log Magic Archer
Skeleton Dragons Goblin Drill The Log Mega Knight
Mega Knight Skeleton Dragons Goblin Drill
Skeleton Dragons Goblin Drill Mega Knight
The Log Mega Knight
The Log Skeleton Dragons Magic Archer Mega Knight
Skeleton Dragons Wizard Magic Archer Little Prince
Skeleton Dragons The Log Magic Archer Mega Knight
Goblin Drill
Mega Knight Little Prince
Skeleton Dragons Wizard Goblin Drill The Log Magic Archer Mega Knight
Skeleton Dragons Wizard Magic Archer
Goblin Drill Mega Knight Skeleton Dragons Wizard The Log
Wizard Mega Knight Skeleton Dragons Goblin Drill The Log Magic Archer
Goblin Drill Mega Knight
Goblin Drill The Log Mega Knight
Wizard Mega Knight Skeleton Dragons Goblin Drill
Mega Knight Skeleton Dragons Wizard Goblin Drill The Log Magic Archer Little Prince
Wizard Goblin Drill The Log Skeleton Dragons Magic Archer Mega Knight Little Prince
Goblin Drill
Skeleton Dragons Wizard Mega Knight The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Skeleton Dragons Wizard The Log Magic Archer Mega Knight
Mega Knight The Log
Mega Knight The Log
Goblin Drill Mega Knight
Skeleton Dragons Wizard Magic Archer
Mega Knight
Mega Knight Skeleton Dragons The Log Magic Archer
Skeleton Dragons Goblin Drill
Mega Knight
Mega Knight The Log
Mega Knight Wizard
Wizard Skeleton Dragons Magic Archer Mega Knight
Skeleton Dragons Goblin Drill The Log Magic Archer Little Prince
Mega Knight Skeleton Dragons Wizard The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Skeleton Dragons Goblin Drill The Log
Skeleton Dragons The Log Magic Archer
Skeleton Dragons Goblin Drill The Log Magic Archer
Skeleton Dragons The Log
Wizard Skeleton Dragons The Log Magic Archer Mega Knight
Skeleton Dragons Wizard Magic Archer
Skeleton Dragons Wizard The Log Magic Archer
The Log Skeleton Dragons Wizard Magic Archer
The Log Skeleton Dragons Wizard
Skeleton Dragons Wizard The Log Magic Archer
Skeleton Dragons Wizard Magic Archer
Skeleton Dragons The Log Magic Archer
Skeleton Dragons Magic Archer
Skeleton Dragons The Log Magic Archer
Skeleton Dragons Wizard Goblin Drill The Log Magic Archer
Magic Archer Skeleton Dragons Wizard The Log Mega Knight
Skeleton Dragons
Skeleton Dragons Wizard The Log Magic Archer Mega Knight
Skeleton Dragons Wizard The Log Magic Archer Mega Knight Little Prince
Skeleton Dragons The Log Magic Archer Mega Knight
Skeleton Dragons Wizard
The Log
Skeleton Dragons Goblin Drill The Log
The Log Skeleton Dragons Wizard Magic Archer Mega Knight Little Prince
The Log Skeleton Dragons Wizard Magic Archer
Skeleton Dragons Wizard The Log Magic Archer Mega Knight
Skeleton Dragons The Log Magic Archer
Skeleton Dragons Wizard Magic Archer Little Prince
Skeleton Dragons Wizard
Skeleton Dragons Wizard The Log Magic Archer Mega Knight
Skeleton Dragons Magic Archer
Mega Knight
Wizard The Log Magic Archer
Magic Archer
Skeleton Dragons Wizard Magic Archer
The Log
Skeleton Dragons Wizard Magic Archer Mega Knight
The Log Skeleton Dragons Wizard Magic Archer
Skeleton Dragons Mega Knight
Skeleton Dragons The Log Magic Archer
Skeleton Dragons Magic Archer
The Log Magic Archer Mega Knight Little Prince
Skeleton Dragons Wizard Mega Knight

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