My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Goblin Drill
Giant Snowball
Cannon Guards Goblin Drill Lumberjack
Zap
Cannon Firecracker Guards Goblin Drill
Barbarian Barrel
Ice Spirit Cannon Firecracker Guards Goblin Drill Lumberjack
The Log
Ice Spirit Cannon Firecracker Guards Goblin Drill Lumberjack
Earthquake
Cannon Firecracker Guards Goblin Drill
Arrows
Ice Spirit Firecracker Guards Goblin Drill
Royal Delivery
Ice Spirit Firecracker Guards Goblin Drill Lumberjack
Fireball
Cannon Firecracker Goblin Drill Lumberjack
Poison
Cannon Firecracker Guards Goblin Drill
Lightning
Cannon Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Guards Poison Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Cannon Firecracker Guards Poison Goblin Drill Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Cannon Firecracker

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Guards Goblin Drill Lumberjack
Arrows
Goblin Drill Lumberjack
Cannon
Firecracker
Ice Spirit Goblin Drill Lumberjack
Guards
Ice Spirit Lumberjack
Poison
Goblin Drill
Goblin Drill
Ice Spirit Arrows Firecracker Poison Lumberjack
Lumberjack
Ice Spirit Arrows Firecracker Guards Goblin Drill

Defense Synergies 0 18

Ice Spirit
Cannon Firecracker Guards Poison Goblin Drill Lumberjack
Arrows
Cannon Lumberjack
Cannon
Ice Spirit Arrows Firecracker Guards Poison Lumberjack
Firecracker
Ice Spirit Cannon Guards Lumberjack
Guards
Ice Spirit Cannon Firecracker Poison Goblin Drill Lumberjack
Poison
Ice Spirit Cannon Guards
Goblin Drill
Ice Spirit Guards Lumberjack
Lumberjack
Ice Spirit Arrows Cannon Firecracker Guards Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Lumberjack Ice Spirit Cannon Firecracker Goblin Drill
Cannon Lumberjack Goblin Drill
Cannon Lumberjack Firecracker Guards Goblin Drill
Arrows Firecracker Poison Lumberjack
Arrows Cannon Firecracker Guards Lumberjack
Ice Spirit Arrows Cannon Firecracker Poison
Arrows Cannon Poison
Cannon Goblin Drill Lumberjack
Guards Ice Spirit Cannon Firecracker Lumberjack
Guards Poison Arrows Cannon Firecracker Goblin Drill Lumberjack
Arrows Firecracker Poison
Cannon Goblin Drill Lumberjack Ice Spirit Guards
Ice Spirit Arrows Cannon Firecracker Guards Poison Goblin Drill Lumberjack
Cannon Goblin Drill Lumberjack
Ice Spirit Cannon Goblin Drill Lumberjack
Arrows Cannon Firecracker Poison Goblin Drill Lumberjack
Ice Spirit Arrows Cannon Firecracker Guards Goblin Drill Lumberjack
Arrows Poison Goblin Drill Ice Spirit Cannon Firecracker Guards Lumberjack
Cannon Goblin Drill Lumberjack
Arrows Cannon Firecracker Guards Poison Lumberjack
Cannon Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack
Poison Arrows Firecracker Lumberjack
Guards Lumberjack Ice Spirit
Guards Lumberjack
Cannon Guards Goblin Drill Lumberjack
Arrows Firecracker Poison Ice Spirit
Guards Lumberjack
Lumberjack
Ice Spirit Firecracker Poison
Cannon Guards Goblin Drill
Guards Lumberjack
Arrows Guards Poison
Cannon Guards Lumberjack
Cannon Firecracker
Guards Ice Spirit Firecracker Poison Goblin Drill Lumberjack
Arrows Poison Cannon Firecracker
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Guards Goblin Drill
Arrows Firecracker Poison
Arrows Poison Goblin Drill
Arrows Firecracker Guards Poison
Poison Arrows Firecracker
Arrows Firecracker Poison Ice Spirit
Arrows Firecracker Poison
Arrows Poison Ice Spirit Firecracker
Arrows Poison Firecracker
Guards Poison Lumberjack
Firecracker Poison Arrows
Poison Arrows Firecracker
Poison Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison Goblin Drill
Arrows Firecracker Poison
Arrows Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Poison
Arrows Poison
Arrows Poison Goblin Drill
Arrows Firecracker Poison Ice Spirit
Arrows Firecracker Poison
Arrows Poison
Poison Arrows Firecracker
Poison Arrows Firecracker
Ice Spirit Firecracker Guards Poison
Poison Arrows
Ice Spirit Arrows Firecracker Poison
Arrows Firecracker Poison
Ice Spirit Guards
Poison Arrows Firecracker
Arrows
Poison Firecracker Lumberjack
Arrows Firecracker Poison
Arrows Poison
Firecracker
Ice Spirit Firecracker Guards Poison
Firecracker Poison
Poison Firecracker
Firecracker
Poison

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