My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Wall Breakers Goblin Drill Inferno Dragon
Giant Snowball
Bats Goblin Gang Skeleton Barrel Wall Breakers Goblin Drill Inferno Dragon
Zap
Bats Goblin Gang Skeleton Barrel Wall Breakers Goblin Drill Inferno Dragon
Barbarian Barrel
Goblin Gang Skeleton Barrel Wall Breakers Goblin Drill
The Log
Goblin Gang Skeleton Barrel Wall Breakers Goblin Drill
Earthquake
Goblin Gang Goblin Drill
Arrows
Bats Goblin Gang Skeleton Barrel Wall Breakers Goblin Drill
Royal Delivery
Bats Goblin Gang Skeleton Barrel Wall Breakers Goblin Drill Inferno Dragon
Fireball
Goblin Gang Skeleton Barrel Wall Breakers Goblin Drill Inferno Dragon
Poison
Bats Goblin Gang Skeleton Barrel Goblin Drill
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Goblin Drill Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Arrows Goblin Gang Skeleton Barrel Goblin Drill Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Arrows Goblin Gang

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight Wall Breakers Goblin Drill Inferno Dragon
Arrows
Skeleton Barrel Wall Breakers Goblin Drill Mega Knight
Goblin Gang
Skeleton Barrel Goblin Drill
Skeleton Barrel
Bats Arrows Goblin Gang Wall Breakers Goblin Drill Inferno Dragon Mega Knight
Wall Breakers
Goblin Drill Bats Arrows Skeleton Barrel Mega Knight
Goblin Drill
Wall Breakers Bats Arrows Goblin Gang Skeleton Barrel Mega Knight
Inferno Dragon
Mega Knight Bats Skeleton Barrel
Mega Knight
Bats Inferno Dragon Arrows Skeleton Barrel Wall Breakers Goblin Drill

Defense Synergies 1 7

Bats
Goblin Drill Inferno Dragon Mega Knight
Arrows
Mega Knight
Goblin Gang
Goblin Drill Inferno Dragon
Skeleton Barrel
Mega Knight
Wall Breakers
Goblin Drill
Bats Goblin Gang
Inferno Dragon
Bats Goblin Gang Mega Knight
Mega Knight
Arrows Bats Skeleton Barrel Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel
Inferno Dragon Bats Goblin Gang Goblin Drill Mega Knight
Goblin Gang Mega Knight Bats Goblin Drill Inferno Dragon
Inferno Dragon Bats Goblin Gang Goblin Drill Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Bats Mega Knight
Bats Inferno Dragon Arrows Goblin Gang
Arrows Skeleton Barrel Mega Knight
Inferno Dragon Goblin Gang Goblin Drill
Goblin Gang Mega Knight
Bats Goblin Gang Arrows Goblin Drill Mega Knight
Arrows Inferno Dragon Bats Goblin Gang
Goblin Drill Mega Knight Bats Goblin Gang
Mega Knight Bats Arrows Goblin Gang Goblin Drill
Inferno Dragon Goblin Gang Goblin Drill Mega Knight
Goblin Gang Goblin Drill Inferno Dragon Mega Knight
Mega Knight Bats Arrows Goblin Gang Goblin Drill
Arrows Mega Knight Bats Goblin Gang Goblin Drill
Arrows Goblin Drill Bats Inferno Dragon Mega Knight
Goblin Drill Inferno Dragon
Goblin Gang Mega Knight Bats Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight
Arrows Goblin Gang Skeleton Barrel Inferno Dragon Mega Knight
Goblin Gang Mega Knight Bats
Goblin Gang Mega Knight Bats
Goblin Gang Goblin Drill Inferno Dragon Mega Knight
Arrows Bats Goblin Gang Skeleton Barrel
Goblin Gang Bats
Mega Knight Inferno Dragon
Mega Knight Bats Inferno Dragon
Goblin Gang Goblin Drill Inferno Dragon
Inferno Dragon Mega Knight Bats
Mega Knight Arrows
Mega Knight Goblin Gang
Mega Knight
Goblin Gang Bats Goblin Drill Inferno Dragon
Bats Arrows Mega Knight Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Goblin Drill
Arrows Skeleton Barrel
Arrows Skeleton Barrel Goblin Drill
Arrows Skeleton Barrel
Arrows Mega Knight
Arrows Bats Skeleton Barrel
Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bats Goblin Gang
Arrows Skeleton Barrel
Arrows
Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Goblin Drill
Arrows Skeleton Barrel Mega Knight
Arrows
Bats
Arrows Skeleton Barrel Mega Knight
Arrows Skeleton Barrel Mega Knight
Mega Knight
Arrows
Arrows Skeleton Barrel Goblin Drill
Arrows Mega Knight
Inferno Dragon
Arrows Skeleton Barrel
Arrows Skeleton Barrel Mega Knight
Arrows Skeleton Barrel
Bats Arrows
Bats Skeleton Barrel
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Skeleton Barrel Bats Goblin Gang
Arrows
Arrows
Goblin Gang Mega Knight
Arrows Skeleton Barrel
Arrows
Mega Knight
Bats Goblin Gang
Bats
Skeleton Barrel Mega Knight
Inferno Dragon
Mega Knight

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