My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill Miner
Giant Snowball
Skeletons Goblin Drill Miner
Zap
Skeletons Goblin Drill
Barbarian Barrel
Skeletons Electro Spirit Bomb Tower Goblin Drill Ice Wizard
The Log
Skeletons Electro Spirit Goblin Drill
Earthquake
Skeletons Bomb Tower Goblin Drill
Arrows
Skeletons Electro Spirit Goblin Drill
Royal Delivery
Skeletons Electro Spirit Goblin Drill Miner Ice Wizard
Fireball
Bomb Tower Goblin Drill Ice Wizard
Poison
Bomb Tower Goblin Drill Ice Wizard
Lightning
Bomb Tower Ice Wizard
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomb Tower Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Poison Goblin Drill Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Miner Ice Wizard Bomb Tower Poison Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Miner

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Goblin Drill Miner
Bomb Tower
Poison
Miner Goblin Drill The Log
Goblin Drill
Electro Spirit Poison The Log
The Log
Poison Goblin Drill Miner
Miner
Poison Electro Spirit The Log
Ice Wizard

Defense Synergies 1 14

Skeletons
Electro Spirit Bomb Tower Poison The Log Ice Wizard
Electro Spirit
Skeletons Goblin Drill The Log
Bomb Tower
The Log Skeletons Ice Wizard
Poison
Skeletons The Log Ice Wizard
Goblin Drill
Electro Spirit The Log Ice Wizard
The Log
Bomb Tower Skeletons Electro Spirit Poison Goblin Drill Miner Ice Wizard
Miner
The Log
Ice Wizard
Skeletons Bomb Tower Poison Goblin Drill The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Bomb Tower Skeletons Goblin Drill The Log Ice Wizard
Bomb Tower Skeletons Goblin Drill Ice Wizard
Bomb Tower Skeletons Goblin Drill Ice Wizard
Bomb Tower Poison The Log
The Log Skeletons Electro Spirit Bomb Tower Ice Wizard
Electro Spirit Bomb Tower Poison Ice Wizard
Electro Spirit Bomb Tower Poison The Log
Skeletons Bomb Tower Goblin Drill Ice Wizard
Skeletons Miner Ice Wizard
Poison Ice Wizard Skeletons Electro Spirit Bomb Tower Goblin Drill The Log
Poison Ice Wizard
Bomb Tower Goblin Drill Skeletons The Log Ice Wizard
Bomb Tower Electro Spirit Poison Goblin Drill The Log
Bomb Tower Goblin Drill
Bomb Tower Goblin Drill The Log
Bomb Tower Skeletons Poison Goblin Drill
Bomb Tower Electro Spirit Goblin Drill The Log Ice Wizard
Bomb Tower Poison Goblin Drill The Log Electro Spirit Ice Wizard
Bomb Tower Goblin Drill
Electro Spirit Bomb Tower Poison The Log
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Poison Bomb Tower The Log Miner
Skeletons Bomb Tower The Log
The Log
Skeletons Goblin Drill
Poison Skeletons Electro Spirit Bomb Tower Ice Wizard
Skeletons Bomb Tower Ice Wizard
Bomb Tower
Skeletons Electro Spirit Bomb Tower Poison The Log
Skeletons Goblin Drill
Bomb Tower
Poison The Log
Skeletons Bomb Tower
Bomb Tower
Skeletons Electro Spirit Bomb Tower Poison Goblin Drill The Log
Poison Electro Spirit Bomb Tower The Log Ice Wizard
Electro Spirit Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Goblin Drill The Log
Poison The Log Miner Ice Wizard
Poison Goblin Drill The Log Miner
Poison The Log
Poison The Log
Poison Electro Spirit Ice Wizard
Poison The Log
Poison The Log Ice Wizard
Poison The Log Miner
Poison
Poison Miner The Log
Poison
Poison The Log Miner
Poison
Poison The Log
Poison Goblin Drill The Log
Poison The Log
Poison
Poison The Log
Poison The Log Miner
Poison The Log
Poison
The Log
Poison Goblin Drill The Log
Poison The Log Electro Spirit Ice Wizard
Poison The Log Miner Ice Wizard
Poison The Log Miner
Poison Miner The Log
Poison Ice Wizard
Electro Spirit Poison
Poison The Log Miner
Electro Spirit Poison
Poison The Log
Electro Spirit
Poison Ice Wizard
The Log
Poison Miner
The Log Poison
Poison
Electro Spirit Poison The Log
Poison
Poison The Log Miner
Poison

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