My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Goblin Drill
Zap
Goblin Drill
Barbarian Barrel
Goblin Drill Executioner Electro Wizard
The Log
Goblin Drill
Earthquake
Goblin Drill
Arrows
Goblin Drill
Royal Delivery
Goblin Drill Executioner P.E.K.K.A Electro Wizard
Fireball
Goblin Drill Executioner Electro Wizard
Poison
Goblin Drill Executioner Electro Wizard
Lightning
Executioner Electro Wizard Monk
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Goblin Drill Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Tornado Fireball Goblin Drill Electro Wizard Executioner Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Tornado Fireball Goblin Drill

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror Tornado Goblin Drill Electro Wizard
Mirror
Fireball Tornado
Tornado
Fireball Executioner P.E.K.K.A Mirror
Goblin Drill
Fireball
Executioner
Tornado P.E.K.K.A
P.E.K.K.A
Tornado Electro Wizard Executioner
Electro Wizard
P.E.K.K.A Fireball
Monk

Defense Synergies 5 8

Fireball
Mirror Tornado Goblin Drill Electro Wizard
Mirror
Fireball Tornado Executioner Electro Wizard
Tornado
Fireball Mirror Executioner P.E.K.K.A Goblin Drill Electro Wizard
Goblin Drill
Fireball Tornado Electro Wizard
Executioner
Tornado Mirror
P.E.K.K.A
Tornado Electro Wizard
Electro Wizard
Fireball Mirror Tornado Goblin Drill P.E.K.K.A
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner Electro Wizard
P.E.K.K.A Goblin Drill Executioner Electro Wizard Monk
Tornado P.E.K.K.A Goblin Drill Executioner Electro Wizard
P.E.K.K.A Goblin Drill Electro Wizard Monk
Fireball Tornado P.E.K.K.A Monk
Fireball Tornado Executioner Electro Wizard
Tornado Electro Wizard Fireball Executioner
Fireball P.E.K.K.A Electro Wizard Monk
P.E.K.K.A Tornado Goblin Drill
Tornado Electro Wizard
Executioner Electro Wizard Fireball Tornado Goblin Drill
Executioner Fireball Tornado Electro Wizard
Goblin Drill P.E.K.K.A Fireball Electro Wizard
Fireball Executioner Tornado Goblin Drill P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Drill Electro Wizard
Tornado Monk Fireball Goblin Drill P.E.K.K.A Electro Wizard
Fireball Tornado Goblin Drill Executioner P.E.K.K.A Electro Wizard
Fireball Tornado Goblin Drill Executioner Electro Wizard
Tornado Goblin Drill Executioner Fireball Electro Wizard
P.E.K.K.A Tornado Goblin Drill Electro Wizard
Fireball Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Executioner Monk
P.E.K.K.A Electro Wizard
P.E.K.K.A Fireball Tornado Electro Wizard Monk
P.E.K.K.A Goblin Drill Executioner
Fireball Executioner Tornado Electro Wizard Monk
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Fireball Tornado Monk
P.E.K.K.A Goblin Drill
P.E.K.K.A
P.E.K.K.A Monk Fireball Tornado Electro Wizard
P.E.K.K.A Fireball Executioner
Fireball Executioner
Electro Wizard Fireball Tornado Goblin Drill Executioner P.E.K.K.A Monk
Executioner Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Goblin Drill Monk
Fireball Monk Tornado Executioner Electro Wizard
Fireball Goblin Drill
Fireball
Fireball Executioner
Fireball Executioner Tornado Monk
Tornado Executioner
Fireball Tornado Executioner
Fireball Monk Tornado
Fireball Tornado Electro Wizard
Monk Fireball Tornado Electro Wizard
Fireball Monk Tornado Executioner
Fireball Executioner
Fireball Monk
Fireball
Fireball Goblin Drill Executioner
Fireball Executioner
Monk Fireball Tornado
Fireball Executioner Electro Wizard Monk
Fireball Tornado Monk
Fireball Monk
Fireball Tornado
Tornado Monk
Fireball Goblin Drill Monk
Tornado Fireball Executioner
Fireball Tornado Executioner Electro Wizard Monk
Fireball Tornado Monk
Fireball Tornado
Fireball Tornado Executioner Electro Wizard
Electro Wizard Fireball
Fireball
Fireball
Fireball Electro Wizard Monk
P.E.K.K.A
Fireball Monk
Electro Wizard Fireball
Fireball Tornado Executioner Electro Wizard Monk
Fireball
Fireball Executioner Electro Wizard
Fireball Executioner
Monk Fireball Tornado
Executioner P.E.K.K.A
Fireball Tornado Electro Wizard
Fireball Tornado Executioner Electro Wizard
Fireball Tornado Executioner Electro Wizard Monk
P.E.K.K.A
Fireball Monk

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