My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
RIP
Versatility
Bad
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Flying Machine Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Miner Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Curse Goblin Drill Miner
Giant Snowball
Skeletons Flying Machine Goblin Curse Goblin Drill Miner
Zap
Skeletons Flying Machine Goblin Curse Goblin Drill
Barbarian Barrel
Skeletons Goblin Curse Goblin Drill
The Log
Skeletons Goblin Curse Goblin Drill
Earthquake
Skeletons Goblin Drill
Arrows
Skeletons Flying Machine Goblin Curse Goblin Drill
Royal Delivery
Skeletons Flying Machine Goblin Drill Miner
Fireball
Flying Machine Goblin Drill
Poison
Flying Machine Goblin Curse Goblin Drill
Lightning
Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Rage Tornado Goblin Drill Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Curse Rage Tornado Miner Flying Machine Goblin Drill Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblin Curse Rage Tornado

Attack Synergies 0 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Flying Machine
Goblin Drill
Goblin Curse
Rage
Tornado
Goblin Drill
Flying Machine
Miner
Monk

Defense Synergies 0 5

Skeletons
Flying Machine Tornado Monk
Flying Machine
Skeletons Goblin Drill
Goblin Curse
Rage
Tornado
Skeletons Goblin Drill
Goblin Drill
Flying Machine Tornado
Miner
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine
Skeletons Flying Machine Goblin Curse Goblin Drill Monk
Tornado Skeletons Goblin Curse Goblin Drill
Skeletons Goblin Curse Goblin Drill Monk
Tornado Monk
Tornado Skeletons Flying Machine
Tornado Flying Machine Goblin Curse
Flying Machine Monk
Skeletons Goblin Curse Tornado Goblin Drill
Tornado Skeletons Miner
Goblin Curse Skeletons Flying Machine Tornado Goblin Drill
Flying Machine Goblin Curse Tornado
Goblin Drill Skeletons Flying Machine Goblin Curse
Goblin Curse Tornado Goblin Drill
Goblin Curse Goblin Drill
Tornado Monk Goblin Curse Goblin Drill
Skeletons Tornado Goblin Drill
Flying Machine Tornado Goblin Drill
Tornado Goblin Drill Flying Machine Goblin Curse
Goblin Curse Tornado Goblin Drill
Flying Machine Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Flying Machine Miner Monk
Skeletons
Tornado Monk
Skeletons Goblin Curse Goblin Drill
Skeletons Flying Machine Goblin Curse Tornado Monk
Skeletons Flying Machine
Goblin Curse
Skeletons Flying Machine Tornado Monk
Skeletons Goblin Curse Goblin Drill
Flying Machine
Monk Tornado
Skeletons Goblin Curse
Flying Machine Goblin Curse
Skeletons Flying Machine Tornado Goblin Drill Monk
Flying Machine Goblin Curse

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Goblin Drill Monk
Monk Flying Machine Goblin Curse Tornado Miner
Flying Machine Goblin Drill Miner
Flying Machine
Goblin Curse
Flying Machine Goblin Curse Tornado Monk
Flying Machine Tornado
Flying Machine Goblin Curse Tornado
Miner Monk Flying Machine Tornado
Tornado
Miner Monk Flying Machine Tornado
Monk Flying Machine Goblin Curse Tornado
Flying Machine Miner
Flying Machine Monk
Flying Machine
Flying Machine Goblin Drill
Flying Machine
Monk Tornado
Flying Machine Monk
Flying Machine Goblin Curse Tornado Miner Monk
Monk
Tornado
Tornado Monk
Flying Machine Goblin Drill Monk
Goblin Curse Tornado
Miner Flying Machine Tornado Monk
Flying Machine Tornado Miner Monk
Miner Goblin Curse Tornado
Flying Machine Goblin Curse Tornado
Flying Machine
Miner
Monk
Goblin Curse Monk
Flying Machine
Flying Machine Goblin Curse Tornado Monk
Miner Flying Machine
Flying Machine
Monk Tornado
Flying Machine
Flying Machine Tornado
Flying Machine Tornado
Flying Machine Tornado Miner Monk
Monk

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