My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards Goblin Drill
Giant Snowball
Skeletons Guards Goblin Drill
Zap
Skeletons Guards Goblin Drill
Barbarian Barrel
Skeletons Knight Tesla Guards Goblin Drill
The Log
Skeletons Guards Goblin Drill
Earthquake
Skeletons Tesla Guards Goblin Drill
Arrows
Skeletons Guards Goblin Drill
Royal Delivery
Skeletons Knight Guards Goblin Drill
Fireball
Tesla Goblin Drill
Poison
Guards Goblin Drill
Lightning
Knight Tesla Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Guards Tesla Fireball Goblin Drill Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Guards

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball Knight Goblin Drill
Knight
Arrows Fireball Goblin Drill Archer Queen
Tesla
Fireball
Arrows Goblin Drill Knight Archer Queen
Guards
Goblin Drill
Fireball Arrows Knight
Archer Queen
Knight Fireball

Defense Synergies 3 12

Skeletons
Tesla Knight Archer Queen
Arrows
Knight Tesla Fireball
Knight
Tesla Archer Queen Skeletons Arrows Fireball
Tesla
Skeletons Knight Arrows Fireball Guards Goblin Drill
Fireball
Arrows Knight Tesla Goblin Drill
Guards
Tesla Goblin Drill Archer Queen
Goblin Drill
Tesla Fireball Guards
Archer Queen
Knight Skeletons Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball
Skeletons Knight Tesla Goblin Drill
Tesla Skeletons Knight Goblin Drill
Tesla Skeletons Knight Guards Goblin Drill
Arrows Fireball
Arrows Fireball Skeletons Tesla Guards
Tesla Arrows Fireball
Arrows Tesla Fireball
Tesla Skeletons Goblin Drill Archer Queen
Knight Guards Skeletons Tesla
Guards Skeletons Arrows Knight Tesla Fireball Goblin Drill
Arrows Tesla Fireball
Tesla Goblin Drill Skeletons Knight Fireball Guards
Fireball Arrows Tesla Guards Goblin Drill
Knight Tesla Goblin Drill
Tesla Fireball Goblin Drill
Tesla Skeletons Arrows Knight Fireball Goblin Drill
Arrows Tesla Fireball Knight Guards Goblin Drill
Arrows Goblin Drill Knight Tesla Fireball Guards
Tesla Goblin Drill
Arrows Knight Tesla Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Skeletons Tesla Fireball
Fireball Arrows Knight Tesla
Guards Skeletons Knight
Guards Knight Tesla Fireball
Skeletons Knight Tesla Guards Goblin Drill
Arrows Fireball Skeletons Tesla
Guards Skeletons Knight Tesla Fireball
Knight Tesla
Skeletons Knight Fireball
Skeletons Tesla Guards Goblin Drill
Knight Tesla Guards
Arrows Fireball Guards Archer Queen
Skeletons Knight Tesla Fireball Guards
Tesla Fireball
Tesla Guards Skeletons Knight Fireball Goblin Drill Archer Queen
Arrows Tesla Fireball Archer Queen
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Guards Goblin Drill
Arrows Fireball
Arrows Fireball Goblin Drill
Arrows Knight Fireball Guards
Fireball Arrows
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball
Fireball Guards
Arrows Knight Fireball
Fireball Arrows Archer Queen
Knight Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Goblin Drill
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball Goblin Drill
Arrows Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Fireball Guards
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Guards
Fireball Arrows Archer Queen
Arrows Fireball
Fireball Knight
Arrows Fireball
Arrows Fireball Archer Queen
Archer Queen
Fireball Guards Archer Queen
Fireball Archer Queen
Fireball Archer Queen
Fireball

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