My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Tesla Dark Prince Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dark Prince Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince Goblin Drill
Giant Snowball
Skeletons Goblin Drill
Zap
Skeletons Dark Prince Goblin Drill
Barbarian Barrel
Skeletons Ice Spirit Tesla Dark Prince Goblin Drill
The Log
Skeletons Ice Spirit Dark Prince Goblin Drill
Earthquake
Skeletons Tesla Goblin Drill
Arrows
Skeletons Ice Spirit Goblin Drill
Royal Delivery
Skeletons Ice Spirit Dark Prince Goblin Drill
Fireball
Tesla Goblin Drill
Poison
Goblin Drill
Lightning
Tesla Dark Prince Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Fireball Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Dark Prince Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Tesla Fireball Dark Prince Goblin Drill Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Spirit Arrows Tesla

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Dark Prince Goblin Drill
Arrows
Fireball Dark Prince Goblin Drill
Tesla
Fireball
Arrows Goblin Drill Dark Prince Archer Queen
Dark Prince
Ice Spirit Arrows Fireball Goblin Drill
Goblin Drill
Fireball Ice Spirit Arrows Dark Prince
Archer Queen
Fireball

Defense Synergies 1 17

Skeletons
Tesla Ice Spirit Dark Prince Archer Queen
Ice Spirit
Skeletons Tesla Fireball Dark Prince Goblin Drill Archer Queen
Arrows
Tesla Fireball Dark Prince
Tesla
Skeletons Ice Spirit Arrows Fireball Dark Prince Goblin Drill
Fireball
Ice Spirit Arrows Tesla Dark Prince Goblin Drill
Dark Prince
Skeletons Ice Spirit Arrows Tesla Fireball Archer Queen
Goblin Drill
Ice Spirit Tesla Fireball
Archer Queen
Skeletons Ice Spirit Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball
Skeletons Ice Spirit Tesla Dark Prince Goblin Drill
Tesla Skeletons Dark Prince Goblin Drill
Tesla Skeletons Dark Prince Goblin Drill
Arrows Fireball Dark Prince
Arrows Fireball Skeletons Tesla Dark Prince
Tesla Ice Spirit Arrows Fireball
Arrows Tesla Fireball
Tesla Skeletons Goblin Drill Archer Queen
Skeletons Ice Spirit Tesla Dark Prince
Skeletons Arrows Tesla Fireball Dark Prince Goblin Drill
Arrows Tesla Fireball
Tesla Goblin Drill Skeletons Ice Spirit Fireball Dark Prince
Fireball Ice Spirit Arrows Tesla Dark Prince Goblin Drill
Tesla Goblin Drill
Ice Spirit Tesla Fireball Goblin Drill
Tesla Skeletons Arrows Fireball Dark Prince Goblin Drill
Ice Spirit Arrows Tesla Fireball Dark Prince Goblin Drill
Arrows Goblin Drill Ice Spirit Tesla Fireball Dark Prince
Tesla Goblin Drill
Dark Prince Arrows Tesla Fireball
Tesla Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Fireball Dark Prince
Fireball Arrows Tesla
Skeletons Ice Spirit Dark Prince
Dark Prince Tesla Fireball
Skeletons Tesla Dark Prince Goblin Drill
Arrows Fireball Skeletons Ice Spirit Tesla
Dark Prince Skeletons Tesla Fireball
Tesla Dark Prince
Skeletons Ice Spirit Fireball Dark Prince
Skeletons Tesla Goblin Drill
Tesla Dark Prince
Arrows Fireball Dark Prince Archer Queen
Dark Prince Skeletons Tesla Fireball
Tesla Fireball
Tesla Skeletons Ice Spirit Fireball Dark Prince Goblin Drill Archer Queen
Arrows Tesla Fireball Dark Prince Archer Queen
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Goblin Drill
Arrows Fireball
Arrows Fireball Goblin Drill
Arrows Fireball Dark Prince
Fireball Arrows Dark Prince
Arrows Fireball Ice Spirit
Arrows
Arrows Fireball Ice Spirit
Arrows Fireball
Fireball
Arrows Fireball Dark Prince
Fireball Arrows Archer Queen
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Goblin Drill
Arrows Fireball
Arrows Fireball
Arrows Fireball Dark Prince
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball Goblin Drill
Arrows Ice Spirit Fireball Dark Prince
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Ice Spirit Fireball
Fireball
Arrows Fireball
Ice Spirit Arrows Fireball
Arrows Fireball
Ice Spirit Fireball Dark Prince
Fireball Arrows Archer Queen
Arrows Fireball
Fireball Dark Prince
Arrows Fireball
Arrows Fireball Archer Queen
Dark Prince Archer Queen
Ice Spirit Fireball Archer Queen
Fireball Archer Queen
Fireball Dark Prince Archer Queen
Fireball

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