My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Ice Wizard Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Phoenix
Giant Snowball
Goblin Drill
Zap
Goblin Drill
Barbarian Barrel
Knight Tesla Goblin Drill Ice Wizard
The Log
Goblin Drill
Earthquake
Tesla Goblin Drill
Arrows
Goblin Drill
Royal Delivery
Knight Goblin Drill Ice Wizard
Fireball
Tesla Goblin Drill Ice Wizard
Poison
Goblin Drill Ice Wizard Phoenix
Lightning
Knight Tesla Ice Wizard Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket Tornado Goblin Drill Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Tornado Ice Wizard Tesla Goblin Drill Phoenix Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Tornado Ice Wizard

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Goblin Drill Phoenix
Knight
Arrows Goblin Drill Ice Wizard
Tesla
Rocket
Tornado
Tornado
Rocket Ice Wizard
Goblin Drill
Arrows Knight
Ice Wizard
Knight Tornado
Phoenix
Arrows

Defense Synergies 4 11

Arrows
Knight Tesla Tornado Ice Wizard Phoenix
Knight
Tesla Ice Wizard Arrows Tornado Phoenix
Tesla
Knight Arrows Tornado Goblin Drill
Rocket
Tornado
Tornado
Rocket Ice Wizard Arrows Knight Tesla Goblin Drill
Goblin Drill
Tesla Tornado Ice Wizard
Ice Wizard
Knight Tornado Arrows Goblin Drill
Phoenix
Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Tesla
Knight Tesla Goblin Drill Ice Wizard Phoenix
Tesla Rocket Tornado Knight Goblin Drill Ice Wizard
Tesla Knight Goblin Drill Ice Wizard Phoenix
Arrows Rocket Tornado
Arrows Tornado Tesla Ice Wizard
Tesla Rocket Tornado Arrows Ice Wizard Phoenix
Rocket Arrows Tesla Phoenix
Tesla Tornado Goblin Drill Ice Wizard Phoenix
Knight Tornado Tesla Ice Wizard Phoenix
Ice Wizard Arrows Knight Tesla Tornado Goblin Drill
Arrows Tesla Tornado Ice Wizard Phoenix
Tesla Goblin Drill Knight Rocket Ice Wizard
Rocket Arrows Tesla Tornado Goblin Drill
Knight Tesla Goblin Drill Phoenix
Rocket Tornado Tesla Goblin Drill
Tesla Arrows Knight Tornado Goblin Drill
Arrows Tesla Knight Tornado Goblin Drill Ice Wizard
Arrows Tornado Goblin Drill Knight Tesla Ice Wizard
Tesla Tornado Goblin Drill Phoenix
Arrows Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla
Arrows Knight Tesla Rocket Phoenix
Knight Rocket
Rocket Knight Tesla Tornado Phoenix
Knight Tesla Goblin Drill Phoenix
Arrows Rocket Tesla Tornado Ice Wizard
Rocket Knight Tesla Ice Wizard Phoenix
Knight Tesla Phoenix
Rocket Knight Tornado Phoenix
Tesla Goblin Drill Phoenix
Knight Tesla Phoenix
Rocket Arrows Tornado Phoenix
Rocket Knight Tesla
Tesla
Tesla Phoenix Knight Rocket Tornado Goblin Drill
Arrows Tesla Ice Wizard Phoenix
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket Goblin Drill
Arrows Tornado Ice Wizard
Rocket Arrows Goblin Drill
Arrows Knight Rocket
Rocket Arrows
Arrows Rocket Tornado Ice Wizard
Arrows Tornado
Arrows Tornado Ice Wizard
Arrows Tornado
Rocket Tornado
Rocket Arrows Knight Tornado
Arrows Rocket Tornado
Rocket Knight
Arrows Rocket
Arrows
Rocket Arrows Goblin Drill
Arrows Rocket
Arrows Rocket Tornado
Rocket
Rocket Arrows
Rocket Arrows Tornado
Rocket
Rocket Arrows Tornado
Rocket Tornado
Rocket Arrows Goblin Drill
Arrows Tornado Ice Wizard
Arrows Tornado Ice Wizard
Arrows Tornado
Rocket Arrows Tornado
Arrows Tornado Ice Wizard
Rocket
Arrows Rocket
Rocket Arrows
Rocket Arrows
Rocket
Rocket Arrows Tornado Ice Wizard
Arrows
Knight Rocket
Arrows
Rocket Arrows Tornado
Rocket Tornado
Rocket Tornado
Rocket Tornado
Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: