My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Goblin Drill Mighty Miner
Giant Snowball
Goblin Gang Wall Breakers Goblin Drill Mighty Miner
Zap
Goblin Gang Firecracker Inferno Tower Wall Breakers Goblin Drill Mighty Miner
Barbarian Barrel
Goblin Gang Firecracker Inferno Tower Wall Breakers Goblin Drill
The Log
Goblin Gang Firecracker Wall Breakers Goblin Drill
Earthquake
Goblin Gang Firecracker Inferno Tower Goblin Drill
Arrows
Goblin Gang Firecracker Wall Breakers Goblin Drill
Royal Delivery
Goblin Gang Firecracker Wall Breakers Goblin Drill
Fireball
Goblin Gang Firecracker Inferno Tower Wall Breakers Goblin Drill Mighty Miner
Poison
Goblin Gang Firecracker Inferno Tower Goblin Drill
Lightning
Inferno Tower Mighty Miner
Rocket
Inferno Tower Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Goblin Drill Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Arrows Goblin Gang Firecracker Goblin Drill Mighty Miner Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Arrows Goblin Gang

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Wall Breakers Goblin Drill Mighty Miner
Goblin Gang
Firecracker Goblin Drill
Firecracker
Goblin Gang Wall Breakers Goblin Drill
Inferno Tower
Wall Breakers
Goblin Drill Arrows Firecracker The Log
Goblin Drill
Wall Breakers Arrows Goblin Gang Firecracker The Log
The Log
Wall Breakers Goblin Drill
Mighty Miner
Arrows

Defense Synergies 3 7

Arrows
Inferno Tower
Goblin Gang
Inferno Tower Firecracker Goblin Drill The Log
Firecracker
The Log Goblin Gang Inferno Tower
Inferno Tower
Goblin Gang The Log Arrows Firecracker Goblin Drill
Wall Breakers
Goblin Drill
Goblin Gang Inferno Tower The Log
The Log
Firecracker Inferno Tower Goblin Gang Goblin Drill
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower The Log
Inferno Tower Goblin Gang Firecracker Goblin Drill The Log
Goblin Gang Inferno Tower Goblin Drill
Inferno Tower Goblin Gang Firecracker Goblin Drill
Arrows Firecracker The Log
Arrows Goblin Gang The Log Firecracker
Inferno Tower Arrows Goblin Gang Firecracker
Arrows Inferno Tower The Log
Inferno Tower Mighty Miner Goblin Gang Goblin Drill
Goblin Gang Firecracker Inferno Tower
Goblin Gang Arrows Firecracker Goblin Drill The Log
Arrows Inferno Tower Goblin Gang Firecracker
Inferno Tower Goblin Drill Goblin Gang The Log
Arrows Goblin Gang Firecracker Goblin Drill The Log
Inferno Tower Goblin Gang Goblin Drill
Inferno Tower Goblin Gang Goblin Drill The Log
Arrows Goblin Gang Firecracker Inferno Tower Goblin Drill
Arrows Goblin Gang Firecracker Goblin Drill The Log
Arrows Goblin Drill The Log Firecracker
Inferno Tower Goblin Drill
Goblin Gang Arrows Firecracker The Log
Inferno Tower Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Inferno Tower
Arrows Goblin Gang Firecracker The Log
Goblin Gang Inferno Tower The Log
Goblin Gang Inferno Tower The Log
Inferno Tower Goblin Gang Goblin Drill Mighty Miner
Arrows Firecracker Goblin Gang
Goblin Gang Inferno Tower
Inferno Tower Mighty Miner
Firecracker Inferno Tower The Log
Inferno Tower Goblin Gang Goblin Drill
Inferno Tower
Arrows The Log
Goblin Gang Inferno Tower
Firecracker
Goblin Gang Inferno Tower Firecracker Goblin Drill The Log Mighty Miner
Arrows Firecracker Inferno Tower The Log Mighty Miner
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Goblin Drill The Log
Arrows Firecracker The Log
Arrows Goblin Drill The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Goblin Gang
Firecracker Arrows The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Goblin Drill The Log
Arrows Firecracker The Log
Arrows
Arrows Firecracker The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows Goblin Drill The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker
Firecracker
Arrows The Log
Arrows Firecracker
Mighty Miner
Arrows Firecracker The Log
Goblin Gang
Arrows Firecracker
Arrows The Log
Goblin Gang Firecracker
Arrows The Log Firecracker
Arrows
Firecracker
Goblin Gang Firecracker The Log
Firecracker
Firecracker The Log
Firecracker

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