My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Drill
Giant Snowball
Cannon Goblin Gang Goblin Drill Electro Dragon
Zap
Cannon Goblin Gang Goblin Drill
Barbarian Barrel
Cannon Goblin Gang Goblin Drill
The Log
Cannon Goblin Gang Goblin Drill
Earthquake
Cannon Goblin Gang Goblin Drill
Arrows
Goblin Gang Goblin Drill
Royal Delivery
Goblin Gang Goblin Drill Electro Dragon
Fireball
Cannon Goblin Gang Goblin Drill Electro Dragon
Poison
Cannon Goblin Gang Goblin Drill Electro Dragon
Lightning
Cannon Electro Dragon Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Goblin Gang Tornado Goblin Drill Electro Dragon Goblinstein Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Goblin Gang Tornado

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Drill Lightning
Cannon
Goblin Gang
Goblin Drill
Tornado
Electro Dragon
Goblin Drill
Arrows Goblin Gang
Electro Dragon
Tornado
Lightning
Arrows
Goblinstein

Defense Synergies 0 9

Arrows
Cannon Tornado Lightning
Cannon
Arrows Goblin Gang Electro Dragon
Goblin Gang
Cannon Goblin Drill
Tornado
Arrows Goblin Drill Electro Dragon
Goblin Drill
Goblin Gang Tornado Electro Dragon
Electro Dragon
Cannon Tornado Goblin Drill
Lightning
Arrows
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Electro Dragon
Cannon Goblin Gang Goblin Drill Electro Dragon
Cannon Goblin Gang Tornado Goblin Drill Electro Dragon Lightning
Cannon Goblin Gang Goblin Drill Electro Dragon
Lightning Arrows Tornado
Arrows Goblin Gang Tornado Cannon Electro Dragon
Tornado Lightning Arrows Cannon Goblin Gang Electro Dragon
Lightning Arrows Cannon Electro Dragon
Cannon Goblin Gang Tornado Goblin Drill
Goblin Gang Tornado Cannon
Goblin Gang Arrows Cannon Tornado Goblin Drill Electro Dragon
Arrows Goblin Gang Tornado Electro Dragon
Cannon Goblin Drill Goblin Gang Electro Dragon Lightning
Arrows Cannon Goblin Gang Tornado Goblin Drill Electro Dragon
Cannon Goblin Gang Goblin Drill
Tornado Cannon Goblin Gang Goblin Drill Lightning
Arrows Cannon Goblin Gang Tornado Goblin Drill Electro Dragon
Arrows Cannon Goblin Gang Tornado Goblin Drill Electro Dragon
Arrows Tornado Goblin Drill Cannon Electro Dragon
Cannon Tornado Goblin Drill
Goblin Gang Arrows Cannon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Arrows Goblin Gang Electro Dragon Lightning
Goblin Gang Electro Dragon Lightning
Goblin Gang Lightning Tornado
Cannon Goblin Gang Goblin Drill
Arrows Goblin Gang Tornado Electro Dragon
Goblin Gang Lightning
Electro Dragon Lightning Tornado
Cannon Goblin Gang Goblin Drill
Electro Dragon
Lightning Arrows Tornado
Lightning Cannon Goblin Gang
Cannon Electro Dragon
Goblin Gang Electro Dragon Tornado Goblin Drill Lightning
Arrows Cannon Electro Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Goblin Drill Electro Dragon
Arrows Tornado Electro Dragon
Lightning Arrows Goblin Drill Electro Dragon
Lightning Arrows
Arrows
Arrows Tornado Electro Dragon
Arrows Tornado
Arrows Tornado Electro Dragon Lightning
Arrows Tornado Electro Dragon Lightning
Lightning Goblin Gang Tornado Electro Dragon
Lightning Arrows Tornado Electro Dragon
Lightning Arrows Tornado Electro Dragon
Lightning
Lightning Arrows Electro Dragon
Lightning Arrows
Lightning Arrows Goblin Drill Electro Dragon
Lightning Arrows Electro Dragon
Lightning Arrows Tornado
Lightning
Lightning Arrows Electro Dragon
Lightning Arrows Tornado Electro Dragon
Lightning
Lightning Arrows Tornado
Tornado Lightning
Lightning Arrows Goblin Drill Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon Lightning
Lightning Arrows Tornado Electro Dragon
Lightning Arrows Tornado
Lightning Arrows Tornado Electro Dragon
Electro Dragon Lightning
Lightning
Lightning Arrows Electro Dragon
Lightning Arrows Electro Dragon
Arrows Lightning
Lightning Goblin Gang Electro Dragon
Lightning Arrows Tornado Electro Dragon
Arrows
Lightning Goblin Gang Electro Dragon
Arrows Electro Dragon Lightning
Lightning Arrows Tornado
Electro Dragon
Electro Dragon Goblin Gang Tornado Lightning
Tornado Electro Dragon Lightning
Electro Dragon Lightning Tornado
Lightning Electro Dragon

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