My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Zappies Three Musketeers Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Three Musketeers Goblin Curse
Giant Snowball
Skeletons Zappies Three Musketeers Goblin Curse
Zap
Skeletons Zappies Three Musketeers Goblin Curse
Barbarian Barrel
Skeletons Valkyrie Zappies Three Musketeers Goblin Curse
The Log
Skeletons Zappies Three Musketeers Goblin Curse
Earthquake
Skeletons Zappies
Arrows
Skeletons Zappies Goblin Curse
Royal Delivery
Skeletons Valkyrie Zappies Three Musketeers
Fireball
Zappies Three Musketeers
Poison
Zappies Three Musketeers Goblin Curse
Lightning
Valkyrie Three Musketeers
Rocket
Valkyrie Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Goblin Curse Goblin Machine Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Curse Arrows Valkyrie Zappies Goblin Machine Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Goblin Curse Arrows Valkyrie

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Goblin Curse Mega Knight
Valkyrie
Zappies Three Musketeers
Zappies
Valkyrie Three Musketeers Mega Knight
Three Musketeers
Valkyrie Zappies
Goblin Curse
Arrows Goblin Machine
Goblin Machine
Goblin Curse
Mega Knight
Arrows Zappies

Defense Synergies 1 5

Skeletons
Zappies
Arrows
Mega Knight Valkyrie
Valkyrie
Arrows Zappies
Zappies
Skeletons Valkyrie Mega Knight
Three Musketeers
Goblin Curse
Goblin Machine
Goblin Machine
Goblin Curse
Mega Knight
Arrows Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Zappies
Skeletons Valkyrie Zappies Three Musketeers Goblin Curse Mega Knight
Three Musketeers Mega Knight Skeletons Valkyrie Zappies Goblin Curse
Three Musketeers Skeletons Valkyrie Zappies Goblin Curse Mega Knight
Arrows Valkyrie Mega Knight
Arrows Skeletons Valkyrie Zappies Mega Knight
Three Musketeers Arrows Zappies Goblin Curse
Arrows Valkyrie Mega Knight
Zappies Three Musketeers Skeletons Goblin Curse
Skeletons Valkyrie Zappies Mega Knight
Valkyrie Goblin Curse Skeletons Arrows Zappies Mega Knight
Arrows Three Musketeers Zappies Goblin Curse
Mega Knight Skeletons Valkyrie Zappies Three Musketeers Goblin Curse
Valkyrie Three Musketeers Mega Knight Arrows Zappies Goblin Curse
Zappies Three Musketeers Goblin Curse Mega Knight
Zappies Three Musketeers Goblin Curse Mega Knight
Three Musketeers Mega Knight Skeletons Arrows Valkyrie Zappies
Arrows Valkyrie Mega Knight Zappies Three Musketeers
Arrows Valkyrie Zappies Goblin Curse Mega Knight
Zappies Three Musketeers Goblin Curse
Valkyrie Mega Knight Arrows Zappies Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Skeletons Zappies
Arrows Valkyrie Mega Knight
Zappies Mega Knight Skeletons Valkyrie
Valkyrie Mega Knight Zappies
Skeletons Valkyrie Zappies Three Musketeers Goblin Curse Mega Knight
Arrows Skeletons Zappies Three Musketeers Goblin Curse
Skeletons Valkyrie Zappies
Mega Knight Valkyrie Zappies Goblin Curse
Mega Knight Skeletons Valkyrie Zappies
Skeletons Zappies Three Musketeers Goblin Curse
Mega Knight Valkyrie Zappies
Mega Knight Arrows Valkyrie
Mega Knight Skeletons Valkyrie Zappies Three Musketeers Goblin Curse
Valkyrie Zappies Three Musketeers Goblin Curse Mega Knight
Zappies Skeletons Valkyrie Three Musketeers
Arrows Valkyrie Mega Knight Zappies Goblin Curse
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Goblin Curse
Arrows
Arrows Valkyrie
Arrows Valkyrie Goblin Curse Mega Knight
Arrows Goblin Curse Goblin Machine
Arrows
Arrows Goblin Curse
Arrows
Three Musketeers
Arrows Valkyrie Goblin Machine
Arrows Goblin Curse
Three Musketeers
Arrows
Arrows
Arrows Three Musketeers
Arrows Three Musketeers Mega Knight
Arrows Three Musketeers
Arrows Three Musketeers Goblin Machine Mega Knight
Arrows Valkyrie Goblin Curse Goblin Machine Mega Knight
Mega Knight
Arrows
Arrows
Arrows Goblin Curse Valkyrie Goblin Machine Mega Knight
Arrows
Arrows Mega Knight
Arrows Goblin Curse
Arrows Goblin Curse
Zappies
Arrows Mega Knight
Arrows Zappies
Mega Knight
Arrows Goblin Curse
Zappies
Arrows Zappies Three Musketeers Goblin Curse
Arrows
Valkyrie Three Musketeers Mega Knight
Arrows
Arrows
Three Musketeers Mega Knight
Zappies
Zappies
Mega Knight
Mega Knight

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