My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher Goblin Curse
Giant Snowball
Goblin Gang Dart Goblin Goblin Curse
Zap
Goblin Gang Dart Goblin Goblin Curse
Barbarian Barrel
Goblin Gang Dart Goblin Goblin Curse
The Log
Goblin Gang Dart Goblin Goblin Demolisher Goblin Curse
Earthquake
Goblin Gang
Arrows
Goblin Gang Dart Goblin Goblin Curse
Royal Delivery
Goblin Gang Dart Goblin Goblin Demolisher
Fireball
Goblin Gang Dart Goblin
Poison
Goblin Gang Dart Goblin Goblin Curse
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Rage Goblin Curse Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Goblin Curse Arrows Goblin Gang Dart Goblin Goblin Demolisher Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Rage Goblin Curse Arrows

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Goblin Curse
Goblin Gang
Dart Goblin Mirror
Dart Goblin
Goblin Gang Mirror
Goblin Demolisher
Mirror
Arrows Goblin Gang Dart Goblin
Rage
Goblin Curse
Arrows
Goblin Machine

Defense Synergies 1 3

Arrows
Mirror
Goblin Gang
Dart Goblin Mirror
Dart Goblin
Goblin Gang Mirror
Goblin Demolisher
Mirror
Arrows Goblin Gang Dart Goblin
Rage
Goblin Curse
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Goblin Gang Dart Goblin Goblin Curse
Goblin Gang Dart Goblin Goblin Curse
Goblin Gang Dart Goblin Goblin Curse
Arrows
Arrows Goblin Gang Dart Goblin
Dart Goblin Arrows Goblin Gang Goblin Curse
Arrows Dart Goblin
Goblin Gang Goblin Curse
Goblin Gang Dart Goblin
Goblin Gang Dart Goblin Goblin Curse Arrows
Arrows Goblin Gang Dart Goblin Goblin Curse
Goblin Gang Goblin Curse
Arrows Goblin Gang Dart Goblin Goblin Curse
Goblin Gang Goblin Curse
Goblin Gang Goblin Curse
Arrows Goblin Gang
Arrows Goblin Gang Dart Goblin
Arrows Dart Goblin Goblin Curse
Dart Goblin Goblin Curse
Goblin Gang Arrows Dart Goblin Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Arrows Goblin Gang
Goblin Gang
Goblin Gang
Goblin Gang Goblin Curse
Arrows Goblin Gang Dart Goblin Goblin Curse
Goblin Gang Dart Goblin
Goblin Curse
Goblin Gang Dart Goblin Goblin Curse
Dart Goblin
Arrows
Goblin Gang Goblin Curse
Dart Goblin Goblin Curse
Goblin Gang Dart Goblin
Arrows Dart Goblin Goblin Curse

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin Goblin Curse
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Goblin Curse
Arrows Dart Goblin Goblin Curse
Arrows Dart Goblin
Arrows Dart Goblin Goblin Curse
Arrows Dart Goblin
Goblin Gang
Arrows Dart Goblin
Arrows Dart Goblin Goblin Curse
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Arrows Dart Goblin Goblin Curse
Arrows
Arrows
Arrows Goblin Curse
Arrows Dart Goblin
Arrows
Arrows Dart Goblin Goblin Curse
Arrows Dart Goblin Goblin Curse
Dart Goblin
Arrows Dart Goblin
Arrows
Arrows Goblin Curse
Goblin Gang Dart Goblin
Arrows Dart Goblin Goblin Curse
Arrows
Goblin Gang Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin
Goblin Gang Dart Goblin
Dart Goblin
Dart Goblin

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