My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Goblin Curse Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse
Giant Snowball
Goblin Curse Baby Dragon
Zap
Inferno Tower Goblin Curse
Barbarian Barrel
Inferno Tower Goblin Curse
The Log
Goblin Curse
Earthquake
Inferno Tower
Arrows
Goblin Curse
Royal Delivery
Baby Dragon
Fireball
Inferno Tower Baby Dragon
Poison
Inferno Tower Goblin Curse
Lightning
Ice Golem Inferno Tower Baby Dragon
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket Baby Dragon Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Rocket Baby Dragon Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Tower Rocket Goblin Curse Rage Baby Dragon Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Golem Goblin Curse Rage Baby Dragon Inferno Tower Goblin Machine Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Ice Golem Goblin Curse Rage

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Baby Dragon
Inferno Tower
Rocket
Mirror
Mirror
Rocket
Goblin Curse
Goblin Machine
Rage
Goblin Machine
Baby Dragon
Ice Golem
Goblin Machine
Goblin Curse Rage

Defense Synergies 1 4

Ice Golem
Inferno Tower Baby Dragon
Inferno Tower
Ice Golem Mirror Baby Dragon
Rocket
Mirror
Inferno Tower
Goblin Curse
Goblin Machine
Rage
Baby Dragon
Ice Golem Inferno Tower
Goblin Machine
Goblin Curse

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Ice Golem Inferno Tower Baby Dragon
Inferno Tower Goblin Curse
Inferno Tower Rocket Goblin Curse
Inferno Tower Goblin Curse
Rocket
Baby Dragon
Inferno Tower Rocket Goblin Curse Baby Dragon
Rocket Ice Golem Inferno Tower Baby Dragon
Inferno Tower Goblin Curse
Ice Golem Inferno Tower
Goblin Curse Ice Golem Baby Dragon
Inferno Tower Goblin Curse Baby Dragon
Inferno Tower Rocket Goblin Curse
Rocket Goblin Curse Baby Dragon
Inferno Tower Goblin Curse
Inferno Tower Rocket Goblin Curse
Inferno Tower
Baby Dragon
Baby Dragon Ice Golem Goblin Curse
Inferno Tower Goblin Curse
Goblin Curse Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Inferno Tower
Ice Golem Rocket Baby Dragon
Ice Golem Inferno Tower Rocket
Rocket Ice Golem Inferno Tower
Inferno Tower Goblin Curse
Rocket Ice Golem Goblin Curse Baby Dragon
Rocket Ice Golem Inferno Tower
Inferno Tower Goblin Curse
Rocket Ice Golem Inferno Tower Baby Dragon
Inferno Tower Goblin Curse
Inferno Tower
Rocket
Rocket Ice Golem Inferno Tower Goblin Curse
Goblin Curse Baby Dragon
Inferno Tower Ice Golem Rocket Baby Dragon
Ice Golem Inferno Tower Goblin Curse Baby Dragon
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Rocket Baby Dragon
Goblin Curse Baby Dragon
Rocket Baby Dragon
Ice Golem Rocket
Rocket Goblin Curse Baby Dragon
Ice Golem Rocket Goblin Curse Baby Dragon Goblin Machine
Baby Dragon
Ice Golem Goblin Curse Baby Dragon
Rocket
Rocket Goblin Machine
Rocket Goblin Curse Baby Dragon
Rocket Ice Golem Baby Dragon
Rocket Baby Dragon
Ice Golem Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Rocket
Rocket
Rocket Baby Dragon Goblin Machine
Rocket Goblin Curse Baby Dragon Goblin Machine
Rocket Baby Dragon
Rocket
Rocket
Rocket Baby Dragon
Ice Golem Goblin Curse Baby Dragon Goblin Machine
Baby Dragon
Baby Dragon
Rocket Goblin Curse Baby Dragon
Ice Golem Goblin Curse Baby Dragon
Rocket
Rocket
Rocket
Rocket Goblin Curse
Rocket
Rocket Goblin Curse Baby Dragon
Rocket Baby Dragon
Ice Golem Baby Dragon
Rocket
Rocket Baby Dragon
Rocket
Rocket Baby Dragon
Rocket

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