My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Balloon Electro Giant Bandit Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Electro Giant Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Electro Giant Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Lumberjack Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Bandit
Giant Snowball
Zappies Balloon Lumberjack Little Prince
Zap
Zappies Balloon Bandit Little Prince
Barbarian Barrel
Zappies Bandit Lumberjack Little Prince
The Log
Zappies Bandit Lumberjack Little Prince
Earthquake
Zappies
Arrows
Zappies Little Prince
Royal Delivery
Zappies Balloon Bandit Lumberjack Little Prince
Fireball
Zappies Balloon Bandit Lumberjack Little Prince
Poison
Zappies Balloon Little Prince
Lightning
Balloon Bandit Lumberjack Little Prince
Rocket
Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Giant Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Bandit Little Prince Zappies Lumberjack Balloon Goblin Machine Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Void Bandit Little Prince Zappies

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zappies
Balloon Bandit Lumberjack
Void
Balloon Electro Giant
Balloon
Lumberjack Zappies Void Bandit Little Prince
Electro Giant
Void Lumberjack
Bandit
Zappies Balloon Lumberjack Little Prince
Lumberjack
Balloon Zappies Electro Giant Bandit
Goblin Machine
Little Prince
Balloon Bandit

Defense Synergies 0 6

Zappies
Electro Giant Bandit Lumberjack
Void
Balloon
Electro Giant
Zappies
Bandit
Zappies Lumberjack Little Prince
Lumberjack
Zappies Bandit Little Prince
Goblin Machine
Little Prince
Bandit Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Void
Lumberjack Zappies Bandit
Lumberjack Zappies Void Bandit
Lumberjack Zappies Bandit
Lumberjack
Zappies Bandit Lumberjack
Zappies Void Little Prince
Void Electro Giant Bandit
Zappies Lumberjack
Zappies Bandit Lumberjack Little Prince
Zappies Electro Giant Bandit Lumberjack
Zappies
Lumberjack Zappies Bandit
Zappies Lumberjack
Zappies Bandit Lumberjack
Zappies Electro Giant Bandit Lumberjack
Zappies Lumberjack
Zappies Bandit Lumberjack Little Prince
Zappies Bandit Lumberjack Little Prince
Zappies Lumberjack
Zappies Electro Giant Bandit Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zappies Void Electro Giant Bandit
Void Bandit Lumberjack
Zappies Bandit Lumberjack
Lumberjack Zappies Bandit
Zappies Bandit Lumberjack
Electro Giant Zappies
Zappies Void Bandit Lumberjack
Zappies Lumberjack
Void Zappies Bandit
Zappies
Zappies Lumberjack
Void Electro Giant
Zappies Bandit Lumberjack
Zappies Electro Giant
Zappies Electro Giant Lumberjack Little Prince
Zappies Electro Giant
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Bandit
Void Bandit
Void Bandit
Void
Electro Giant Goblin Machine
Void Bandit
Void Lumberjack
Void Bandit Goblin Machine
Void
Void Bandit
Void Bandit
Bandit
Bandit
Void Bandit Goblin Machine
Void Electro Giant Goblin Machine Little Prince
Void
Void
Void
Void
Electro Giant Goblin Machine Little Prince
Void Bandit
Void Bandit
Void Bandit
Void Electro Giant Little Prince
Zappies Void Electro Giant
Void
Void Bandit
Void Zappies
Zappies Void Bandit
Zappies
Void Lumberjack
Void Electro Giant
Electro Giant Zappies
Zappies Void
Void Electro Giant Bandit Little Prince
Void
Void

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: