My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Curse Inferno Dragon
Giant Snowball
Goblin Curse Inferno Dragon
Zap
Royal Giant Goblin Curse Inferno Dragon
Barbarian Barrel
Knight Goblin Curse
The Log
Royal Giant Goblin Curse
Earthquake
Arrows
Goblin Curse
Royal Delivery
Knight Bowler Inferno Dragon
Fireball
Bowler Inferno Dragon
Poison
Goblin Curse
Lightning
Knight Bowler Inferno Dragon
Rocket
Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Rocket Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Rocket Bowler Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Goblin Curse Bowler Inferno Dragon Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Goblin Curse Knight Inferno Dragon Bowler Goblin Machine Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Goblin Curse Knight Inferno Dragon

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Goblin Curse Knight Royal Giant Bowler
Knight
Giant Snowball
Royal Giant
Giant Snowball Rocket Bowler
Rocket
Royal Giant
Goblin Curse
Giant Snowball Goblin Machine Bowler
Bowler
Giant Snowball Royal Giant Goblin Curse
Inferno Dragon
Goblin Machine
Goblin Curse

Defense Synergies 0 5

Giant Snowball
Knight Bowler Inferno Dragon
Knight
Giant Snowball Bowler
Royal Giant
Rocket
Goblin Curse
Goblin Machine
Bowler
Giant Snowball Knight
Inferno Dragon
Giant Snowball
Goblin Machine
Goblin Curse

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Knight
Inferno Dragon Knight Goblin Curse
Rocket Bowler Giant Snowball Knight Goblin Curse Inferno Dragon
Inferno Dragon Knight Goblin Curse Bowler
Rocket Bowler
Bowler Giant Snowball
Giant Snowball Rocket Inferno Dragon Goblin Curse
Rocket Bowler
Inferno Dragon Goblin Curse
Knight Giant Snowball Bowler
Goblin Curse Giant Snowball Knight Bowler
Inferno Dragon Giant Snowball Goblin Curse
Bowler Giant Snowball Knight Rocket Goblin Curse
Rocket Bowler Giant Snowball Goblin Curse
Inferno Dragon Knight Goblin Curse
Rocket Giant Snowball Goblin Curse Bowler Inferno Dragon
Knight Bowler
Giant Snowball Knight Bowler
Giant Snowball Knight Goblin Curse Bowler Inferno Dragon
Goblin Curse Inferno Dragon
Bowler Giant Snowball Knight Goblin Curse
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Snowball Bowler
Giant Snowball Knight Rocket Bowler Inferno Dragon
Knight Rocket Bowler
Rocket Bowler Knight
Knight Goblin Curse Bowler Inferno Dragon
Rocket Giant Snowball Goblin Curse
Rocket Knight Bowler
Knight Goblin Curse Inferno Dragon
Rocket Giant Snowball Knight Inferno Dragon
Goblin Curse Inferno Dragon
Inferno Dragon Knight Bowler
Rocket Giant Snowball Bowler
Rocket Bowler Knight Goblin Curse
Goblin Curse Bowler
Knight Rocket Bowler Inferno Dragon
Bowler Giant Snowball Goblin Curse Inferno Dragon
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Giant Snowball Goblin Curse Bowler
Rocket
Knight Rocket
Rocket Giant Snowball Goblin Curse Bowler
Giant Snowball Rocket Goblin Curse Goblin Machine
Bowler
Giant Snowball Goblin Curse Bowler
Giant Snowball
Rocket Giant Snowball Bowler
Rocket Knight Bowler Goblin Machine
Giant Snowball Rocket Goblin Curse
Rocket Giant Snowball Knight Bowler
Rocket
Giant Snowball
Rocket Giant Snowball Bowler
Rocket Bowler
Giant Snowball Rocket
Rocket
Rocket Giant Snowball Bowler Goblin Machine
Rocket Giant Snowball Goblin Curse Bowler Goblin Machine
Rocket Bowler
Rocket Giant Snowball
Rocket Bowler
Rocket Giant Snowball
Giant Snowball Goblin Curse Bowler Goblin Machine
Inferno Dragon
Giant Snowball Bowler
Giant Snowball Bowler
Rocket Goblin Curse
Giant Snowball Goblin Curse
Rocket Giant Snowball
Giant Snowball Bowler
Giant Snowball Rocket
Rocket Giant Snowball
Rocket Giant Snowball Goblin Curse Bowler
Rocket
Rocket Giant Snowball Goblin Curse
Knight Rocket Bowler
Giant Snowball Bowler
Rocket Giant Snowball
Giant Snowball Rocket Bowler
Giant Snowball Rocket
Giant Snowball Rocket Bowler
Inferno Dragon
Rocket Bowler

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