My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Furnace Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Royal Recruits Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Goblins Royal Recruits Furnace
Zap
Goblins Furnace
Barbarian Barrel
Electro Spirit Goblins Royal Recruits Furnace
The Log
Electro Spirit Goblins Royal Recruits Furnace
Earthquake
Furnace
Arrows
Electro Spirit Goblins Royal Recruits Furnace
Royal Delivery
Electro Spirit Goblins Royal Recruits
Fireball
Furnace
Poison
Royal Recruits Furnace
Lightning
Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Furnace Electro Giant Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Furnace Electro Giant Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Recruits Electro Giant Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Berserker Furnace Goblin Machine Lightning Royal Recruits Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Goblins Berserker Furnace

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Electro Giant
Goblins
Berserker
Royal Recruits
Furnace
Furnace
Royal Recruits
Lightning
Electro Giant
Electro Giant
Lightning Electro Spirit
Goblin Machine

Defense Synergies 0 0

Electro Spirit
Goblins
Berserker
Royal Recruits
Furnace
Lightning
Electro Giant
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Royal Recruits
Goblins Royal Recruits Furnace
Furnace Goblins Royal Recruits Lightning
Royal Recruits Goblins Furnace
Lightning Royal Recruits
Electro Spirit Goblins Furnace
Furnace Lightning Electro Spirit
Lightning Electro Spirit Royal Recruits Electro Giant
Goblins Royal Recruits Furnace
Goblins Royal Recruits
Goblins Electro Spirit Royal Recruits Furnace Electro Giant
Furnace
Royal Recruits Furnace Lightning
Electro Spirit Goblins Royal Recruits Furnace
Royal Recruits Furnace
Royal Recruits Furnace Lightning Electro Giant
Goblins Royal Recruits Furnace
Electro Spirit Goblins Royal Recruits Furnace
Furnace Electro Spirit Royal Recruits
Royal Recruits
Royal Recruits Electro Spirit Goblins Furnace Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Furnace Electro Giant
Lightning
Royal Recruits Goblins Furnace Lightning
Royal Recruits Lightning
Royal Recruits
Furnace Electro Giant Electro Spirit
Royal Recruits Goblins Furnace Lightning
Royal Recruits
Royal Recruits Lightning Electro Spirit Goblins
Royal Recruits
Royal Recruits
Royal Recruits Lightning Electro Giant
Royal Recruits Lightning
Royal Recruits Furnace Electro Giant
Royal Recruits Electro Giant Electro Spirit Goblins Furnace Lightning
Electro Spirit Royal Recruits Electro Giant
Electro Spirit Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Recruits
Lightning
Lightning Royal Recruits
Furnace
Electro Giant Electro Spirit Furnace Goblin Machine
Furnace
Lightning
Lightning
Lightning Goblins
Lightning Royal Recruits Goblin Machine
Lightning
Lightning
Lightning
Lightning Furnace
Lightning Furnace
Lightning Royal Recruits Furnace
Lightning
Lightning
Lightning Goblin Machine
Lightning Electro Giant Goblin Machine
Lightning
Lightning
Lightning
Lightning Royal Recruits
Electro Giant Electro Spirit Furnace Goblin Machine
Lightning
Lightning
Lightning
Lightning Furnace Electro Giant
Lightning Electro Spirit Electro Giant
Lightning
Lightning
Lightning Electro Spirit
Lightning
Lightning Electro Spirit Royal Recruits
Lightning
Lightning
Lightning
Lightning Electro Giant
Royal Recruits
Electro Giant Electro Spirit Royal Recruits Lightning
Lightning
Lightning Royal Recruits Electro Giant
Lightning

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