My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Skeleton Barrel Firecracker Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Spear Goblins Skeleton Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Skeleton Barrel
Giant Snowball
Goblins Spear Goblins Bats Skeleton Barrel
Zap
Goblins Spear Goblins Bats Skeleton Barrel Firecracker
Barbarian Barrel
Electro Spirit Goblins Spear Goblins Skeleton Barrel Firecracker
The Log
Electro Spirit Goblins Spear Goblins Skeleton Barrel Firecracker
Earthquake
Spear Goblins Firecracker
Arrows
Electro Spirit Goblins Spear Goblins Bats Skeleton Barrel Firecracker
Royal Delivery
Electro Spirit Goblins Spear Goblins Bats Skeleton Barrel Firecracker
Fireball
Skeleton Barrel Firecracker
Poison
Spear Goblins Bats Skeleton Barrel Firecracker
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Bats Skeleton Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Spear Goblins Bats Zap Skeleton Barrel Firecracker Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Goblins Spear Goblins Bats

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap
Goblins
Zap
Spear Goblins
Skeleton Barrel Zap Firecracker
Bats
Skeleton Barrel Zap Firecracker
Zap
Firecracker Electro Spirit Goblins Spear Goblins Bats Skeleton Barrel
Skeleton Barrel
Spear Goblins Bats Firecracker Zap
Firecracker
Zap Skeleton Barrel Spear Goblins Bats
Goblinstein

Defense Synergies 0 10

Electro Spirit
Zap
Goblins
Zap Firecracker
Spear Goblins
Bats Zap Firecracker
Bats
Spear Goblins Zap Firecracker
Zap
Electro Spirit Goblins Spear Goblins Bats Skeleton Barrel Firecracker
Skeleton Barrel
Zap
Firecracker
Goblins Spear Goblins Bats Zap
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Skeleton Barrel Firecracker
Goblins Bats Zap Firecracker
Goblins Bats
Goblins Bats Firecracker
Firecracker
Electro Spirit Goblins Spear Goblins Bats Zap Firecracker
Bats Electro Spirit Spear Goblins Zap Firecracker
Electro Spirit Zap Skeleton Barrel
Goblins
Goblins Spear Goblins Firecracker
Goblins Bats Electro Spirit Spear Goblins Zap Firecracker
Spear Goblins Bats Zap Firecracker
Bats Zap
Electro Spirit Goblins Bats Zap Firecracker
Zap
Goblins Bats Firecracker
Electro Spirit Goblins Spear Goblins Bats Zap Firecracker
Zap Electro Spirit Spear Goblins Bats Firecracker
Electro Spirit Goblins Spear Goblins Bats Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Zap
Zap Skeleton Barrel Firecracker
Goblins Spear Goblins Bats Zap
Bats Zap
Firecracker Electro Spirit Bats Zap Skeleton Barrel
Goblins Spear Goblins Bats
Zap Electro Spirit Goblins Spear Goblins Bats Firecracker
Bats
Zap
Firecracker
Electro Spirit Goblins Spear Goblins Bats Zap Firecracker
Bats Electro Spirit Zap Firecracker
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker
Firecracker Zap Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Firecracker
Zap Firecracker
Firecracker Electro Spirit Spear Goblins Bats Zap Skeleton Barrel
Firecracker
Zap Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker
Goblins Bats
Firecracker Zap Skeleton Barrel
Zap Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker
Spear Goblins Zap Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Bats
Zap Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker
Zap Skeleton Barrel
Zap Firecracker Electro Spirit
Firecracker Zap Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel Firecracker
Bats Zap Firecracker
Zap Electro Spirit Bats Skeleton Barrel Firecracker
Zap
Zap Electro Spirit Firecracker
Firecracker
Zap Skeleton Barrel Electro Spirit Spear Goblins Bats
Zap Firecracker
Firecracker
Zap Skeleton Barrel Firecracker
Zap
Firecracker
Zap Electro Spirit Bats Firecracker
Firecracker Bats Zap
Zap Skeleton Barrel Firecracker
Firecracker

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