My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Goblin Hut Wizard Giant Skeleton Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton
Giant Snowball
Minion Horde Goblin Hut
Zap
Firecracker Minion Horde Goblin Hut
Barbarian Barrel
Firecracker Valkyrie Goblin Hut Wizard Giant Skeleton
The Log
Firecracker Goblin Hut Giant Skeleton
Earthquake
Firecracker Goblin Hut
Arrows
Firecracker Minion Horde Goblin Hut
Royal Delivery
Firecracker Minion Horde Valkyrie Goblin Hut Wizard Giant Skeleton
Fireball
Firecracker Minion Horde Goblin Hut Wizard
Poison
Firecracker Minion Horde Goblin Hut Wizard
Lightning
Valkyrie Goblin Hut Wizard Goblinstein
Rocket
Minion Horde Valkyrie Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fireball Valkyrie Minion Horde Goblin Hut Wizard Goblinstein Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Fireball Valkyrie Minion Horde

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Goblin Hut Giant Skeleton
Minion Horde
Giant Skeleton
Fireball
Valkyrie
Firecracker Goblin Hut Wizard Giant Skeleton
Goblin Hut
Firecracker Valkyrie Giant Skeleton
Wizard
Valkyrie Giant Skeleton
Giant Skeleton
Firecracker Minion Horde Valkyrie Goblin Hut Wizard
Goblinstein

Defense Synergies 1 9

Firecracker
Valkyrie Goblin Hut Giant Skeleton
Minion Horde
Fireball
Valkyrie Goblin Hut
Valkyrie
Firecracker Fireball Goblin Hut Wizard
Goblin Hut
Firecracker Fireball Valkyrie Wizard Giant Skeleton
Wizard
Valkyrie Goblin Hut Giant Skeleton
Giant Skeleton
Firecracker Goblin Hut Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Fireball Valkyrie Goblin Hut Wizard
Minion Horde Firecracker Valkyrie Goblin Hut
Minion Horde Goblin Hut Valkyrie Giant Skeleton
Minion Horde Goblin Hut Firecracker Valkyrie
Firecracker Fireball Valkyrie Giant Skeleton
Fireball Firecracker Valkyrie
Minion Horde Firecracker Fireball Goblin Hut Wizard
Fireball Valkyrie Giant Skeleton
Minion Horde Goblin Hut
Firecracker Minion Horde Valkyrie Giant Skeleton
Minion Horde Valkyrie Firecracker Fireball Goblin Hut Wizard Giant Skeleton
Minion Horde Firecracker Fireball Goblin Hut Wizard
Minion Horde Goblin Hut Fireball Valkyrie Wizard Giant Skeleton
Fireball Valkyrie Wizard Firecracker Minion Horde Goblin Hut
Minion Horde Goblin Hut
Minion Horde Fireball Goblin Hut
Minion Horde Wizard Firecracker Fireball Valkyrie Goblin Hut
Fireball Firecracker Minion Horde Valkyrie Goblin Hut Wizard
Valkyrie Wizard Firecracker Fireball Goblin Hut Giant Skeleton
Goblin Hut
Valkyrie Wizard Firecracker Minion Horde Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Goblin Hut Giant Skeleton
Fireball Firecracker Valkyrie Wizard
Giant Skeleton Minion Horde Valkyrie Goblin Hut
Valkyrie Giant Skeleton Minion Horde Fireball
Giant Skeleton Minion Horde Valkyrie Goblin Hut
Firecracker Fireball Wizard Minion Horde Goblin Hut
Minion Horde Fireball Valkyrie Goblin Hut Giant Skeleton
Giant Skeleton Minion Horde Valkyrie
Minion Horde Giant Skeleton Firecracker Fireball Valkyrie Goblin Hut
Minion Horde Goblin Hut
Minion Horde Valkyrie Goblin Hut Giant Skeleton
Fireball Valkyrie Giant Skeleton
Giant Skeleton Minion Horde Fireball Valkyrie Wizard
Wizard Firecracker Minion Horde Fireball Valkyrie
Goblin Hut Firecracker Minion Horde Fireball Valkyrie Giant Skeleton
Valkyrie Firecracker Minion Horde Fireball Goblin Hut Wizard Giant Skeleton
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Minion Horde Valkyrie Giant Skeleton
Firecracker Fireball
Minion Horde Fireball Goblin Hut Giant Skeleton
Firecracker Fireball Valkyrie Giant Skeleton
Fireball Wizard Firecracker Minion Horde Valkyrie
Firecracker Fireball Wizard Minion Horde
Firecracker Minion Horde Wizard
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Minion Horde Fireball
Firecracker Minion Horde Fireball Valkyrie Wizard
Fireball Firecracker Wizard
Firecracker Fireball Goblin Hut
Firecracker Minion Horde Fireball
Firecracker Fireball Goblin Hut
Firecracker Minion Horde Fireball Goblin Hut Wizard
Firecracker Minion Horde Fireball Goblin Hut Wizard
Fireball
Minion Horde
Firecracker Fireball Wizard
Firecracker Fireball Valkyrie Wizard
Minion Horde Fireball Giant Skeleton
Fireball Wizard
Minion Horde Fireball
Firecracker Fireball Valkyrie Wizard
Minion Horde
Firecracker Fireball Wizard
Fireball Wizard
Fireball Firecracker
Firecracker Minion Horde Fireball Wizard
Firecracker Minion Horde Fireball Goblin Hut Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Firecracker Minion Horde Fireball
Minion Horde Giant Skeleton
Firecracker Fireball Wizard
Minion Horde Fireball Goblin Hut
Fireball Firecracker Wizard
Fireball
Fireball Firecracker Minion Horde Valkyrie Wizard
Firecracker Fireball Wizard
Fireball Giant Skeleton
Firecracker Minion Horde
Firecracker Minion Horde Fireball Giant Skeleton
Firecracker Fireball
Firecracker Fireball Giant Skeleton
Fireball Firecracker Wizard

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