My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Good
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Princess Magic Archer Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Guards
Giant Snowball
Guards Princess
Zap
Guards Princess
Barbarian Barrel
Guards Princess Magic Archer
The Log
Goblin Demolisher Guards Princess
Earthquake
Guards
Arrows
Guards Princess
Royal Delivery
Goblin Demolisher Guards Princess Magic Archer
Fireball
Princess Magic Archer
Poison
Guards Princess Magic Archer
Lightning
Magic Archer Goblinstein
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Tornado Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Rage Guards Tornado Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Guards Tornado Princess Goblin Demolisher Magic Archer Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Guards Tornado

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Demolisher
Tornado
Mirror
Tornado Princess Magic Archer
Rage
Guards
Tornado
Magic Archer Goblin Demolisher Mirror Princess
Princess
Mirror Tornado
Magic Archer
Tornado Mirror
Goblinstein

Defense Synergies 2 5

Goblin Demolisher
Mirror
Tornado Princess Magic Archer
Rage
Guards
Princess Magic Archer
Tornado
Mirror Magic Archer Princess
Princess
Mirror Guards Tornado
Magic Archer
Tornado Mirror Guards
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher Magic Archer
Tornado
Guards
Goblin Demolisher Tornado Princess
Tornado Goblin Demolisher Guards Magic Archer
Tornado Princess Magic Archer
Magic Archer
Tornado Princess
Guards Tornado
Guards Goblin Demolisher Tornado Princess Magic Archer
Tornado Princess Magic Archer
Guards
Goblin Demolisher Guards Tornado Princess Magic Archer
Tornado
Tornado
Goblin Demolisher Guards Tornado Magic Archer
Tornado Goblin Demolisher Guards Princess Magic Archer
Tornado
Goblin Demolisher Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Magic Archer
Guards
Guards Tornado
Guards
Goblin Demolisher Tornado Princess Magic Archer
Guards
Tornado Magic Archer
Guards
Guards
Guards Tornado
Guards
Goblin Demolisher Princess Magic Archer
Guards Tornado Magic Archer
Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Guards
Tornado Princess Magic Archer
Magic Archer
Guards
Goblin Demolisher Magic Archer
Tornado Princess Magic Archer
Goblin Demolisher Tornado Princess Magic Archer
Goblin Demolisher Tornado Princess Magic Archer
Tornado
Guards Tornado
Tornado Princess Magic Archer
Tornado Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Goblin Demolisher Princess Magic Archer
Magic Archer Goblin Demolisher Princess
Tornado
Goblin Demolisher Princess Magic Archer
Goblin Demolisher Tornado Princess Magic Archer
Magic Archer
Tornado Princess
Tornado
Goblin Demolisher Tornado Princess Magic Archer
Tornado Princess Magic Archer
Tornado Princess Magic Archer
Tornado Magic Archer
Tornado Princess Magic Archer
Guards
Magic Archer
Princess Magic Archer
Princess Magic Archer
Guards Princess Magic Archer
Tornado Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Tornado
Guards Tornado Princess Magic Archer
Tornado Princess Magic Archer
Tornado Princess Magic Archer

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