My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Cannon Cart Ice Wizard Royal Ghost Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Cannon Cart Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Cannon Cart Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Cannon Cart Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Royal Giant Cannon Cart Inferno Dragon
Barbarian Barrel
Cannon Cart Ice Wizard Royal Ghost
The Log
Royal Giant Cannon Cart
Earthquake
Arrows
Royal Delivery
Cannon Cart Ice Wizard Royal Ghost Inferno Dragon
Fireball
Cannon Cart Ice Wizard Inferno Dragon
Poison
Ice Wizard
Lightning
Cannon Cart Ice Wizard Inferno Dragon Goblinstein
Rocket
Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Ice Wizard Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Royal Ghost Freeze Inferno Dragon Cannon Cart Goblinstein Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Ice Wizard Royal Ghost Freeze

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Cannon Cart Royal Giant Freeze Ice Wizard Royal Ghost
Royal Giant
Ice Wizard Zap Cannon Cart Royal Ghost
Freeze
Zap
Cannon Cart
Zap Royal Giant Royal Ghost
Ice Wizard
Royal Giant Zap
Royal Ghost
Zap Royal Giant Cannon Cart
Inferno Dragon
Goblinstein

Defense Synergies 0 7

Zap
Cannon Cart Ice Wizard Royal Ghost Inferno Dragon
Royal Giant
Freeze
Cannon Cart
Zap Ice Wizard Royal Ghost
Ice Wizard
Zap Cannon Cart Inferno Dragon
Royal Ghost
Zap Cannon Cart
Inferno Dragon
Zap Ice Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap
Inferno Dragon Zap Cannon Cart Ice Wizard
Freeze Cannon Cart Ice Wizard Inferno Dragon
Inferno Dragon Cannon Cart Ice Wizard
Freeze Zap Cannon Cart Ice Wizard Royal Ghost
Inferno Dragon Zap Freeze Ice Wizard
Zap Cannon Cart
Inferno Dragon Ice Wizard
Cannon Cart Ice Wizard Royal Ghost
Ice Wizard Zap Freeze Cannon Cart Royal Ghost
Inferno Dragon Zap Ice Wizard
Zap Freeze Cannon Cart Ice Wizard
Zap Freeze Cannon Cart Royal Ghost
Inferno Dragon Cannon Cart
Zap Freeze Inferno Dragon
Cannon Cart
Zap Cannon Cart Ice Wizard Royal Ghost
Zap Freeze Cannon Cart Ice Wizard Royal Ghost Inferno Dragon
Cannon Cart Inferno Dragon
Royal Ghost Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Cannon Cart Royal Ghost
Zap Cannon Cart Royal Ghost Inferno Dragon
Zap Cannon Cart
Zap Cannon Cart
Cannon Cart Inferno Dragon
Zap Freeze Ice Wizard
Cannon Cart Ice Wizard
Cannon Cart Inferno Dragon
Zap Freeze Cannon Cart Inferno Dragon
Inferno Dragon
Inferno Dragon Cannon Cart
Zap
Cannon Cart
Cannon Cart
Zap Freeze Cannon Cart Inferno Dragon
Zap Freeze Cannon Cart Ice Wizard Royal Ghost Inferno Dragon
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Royal Ghost
Zap Ice Wizard Royal Ghost
Cannon Cart
Cannon Cart Freeze
Zap
Zap Freeze Ice Wizard
Zap Freeze Ice Wizard
Zap
Zap Cannon Cart
Zap
Cannon Cart
Freeze Cannon Cart
Zap Cannon Cart
Zap Cannon Cart
Cannon Cart
Freeze
Zap
Zap
Zap Cannon Cart
Zap Freeze Ice Wizard
Inferno Dragon
Zap Ice Wizard Royal Ghost
Zap
Zap
Zap Ice Wizard
Zap Freeze
Zap
Zap Freeze
Zap Freeze Cannon Cart
Zap Ice Wizard
Freeze
Cannon Cart
Zap
Zap
Cannon Cart
Zap Freeze
Zap
Zap Freeze Cannon Cart Royal Ghost
Cannon Cart Inferno Dragon

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