My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Guards
Giant Snowball
Bomber Cannon Goblin Barrel Guards
Zap
Bomber Cannon Goblin Barrel Guards
Barbarian Barrel
Bomber Cannon Goblin Barrel Guards
The Log
Bomber Cannon Goblin Barrel Guards
Earthquake
Bomber Cannon Goblin Barrel Guards
Arrows
Bomber Goblin Barrel Guards
Royal Delivery
Bomber Goblin Barrel Guards
Fireball
Bomber Cannon Goblin Barrel
Poison
Bomber Cannon Guards
Lightning
Cannon Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Royal Delivery Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Guards Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Cannon Royal Delivery Goblin Barrel Guards Tornado Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Cannon Royal Delivery

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Cannon
Royal Delivery
Goblin Barrel
Guards
Guards
Goblin Barrel The Log
Tornado
The Log
The Log
Guards Tornado
Goblinstein

Defense Synergies 3 9

Bomber
Cannon Guards Tornado The Log
Cannon
Royal Delivery The Log Bomber Guards
Royal Delivery
Cannon Tornado Guards The Log
Goblin Barrel
Guards
Bomber Cannon Royal Delivery The Log
Tornado
Royal Delivery Bomber The Log
The Log
Cannon Bomber Royal Delivery Guards Tornado
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon The Log
Cannon Royal Delivery The Log
Cannon Tornado Bomber Royal Delivery
Cannon Guards
Bomber Royal Delivery Tornado The Log
Royal Delivery Tornado The Log Bomber Cannon Guards
Tornado Cannon Royal Delivery
Cannon The Log
Cannon Tornado
Guards Tornado Bomber Cannon Royal Delivery
Guards Bomber Cannon Royal Delivery Tornado The Log
Royal Delivery Tornado
Cannon Bomber Royal Delivery Guards The Log
Bomber Cannon Royal Delivery Guards Tornado The Log
Cannon
Tornado Cannon Royal Delivery The Log
Bomber Cannon Royal Delivery Tornado
Cannon Royal Delivery Bomber Guards Tornado The Log
Royal Delivery Tornado The Log Bomber Cannon Guards
Cannon Tornado
Bomber Cannon Royal Delivery Guards The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Royal Delivery
Royal Delivery Bomber The Log
Royal Delivery Guards The Log
Guards Royal Delivery Tornado The Log
Cannon Royal Delivery Guards
Royal Delivery Tornado
Royal Delivery Guards
Royal Delivery
Royal Delivery Tornado The Log
Cannon Royal Delivery Guards
Guards
Royal Delivery Guards Tornado The Log
Royal Delivery Cannon Guards
Bomber Cannon
Guards Bomber Royal Delivery Tornado The Log
Bomber Cannon Royal Delivery The Log
Bomber Cannon Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
Tornado The Log
The Log
Guards The Log
Bomber The Log
Tornado
Bomber Tornado The Log
The Log Tornado
The Log Tornado
Guards Tornado
Tornado The Log
Tornado
The Log
The Log
Bomber The Log
The Log
Tornado
Bomber
Bomber The Log
Bomber Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Tornado The Log Bomber
The Log Tornado
Tornado The Log
Tornado The Log
Tornado
Guards
Bomber The Log
The Log
Guards
Tornado
The Log
The Log Bomber
Tornado
Guards Tornado The Log
Tornado
Tornado The Log

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