My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Witch Electro Giant Princess Royal Ghost Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Princess Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Princess Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Witch Princess Ram Rider
Zap
Witch Princess Ram Rider
Barbarian Barrel
Goblin Cage Witch Princess Royal Ghost
The Log
Goblin Cage Witch Princess Ram Rider
Earthquake
Goblin Cage Witch
Arrows
Witch Princess
Royal Delivery
Goblin Cage Witch Princess Royal Ghost Ram Rider
Fireball
Goblin Cage Witch Princess Ram Rider
Poison
Goblin Cage Witch Princess
Lightning
Goblin Cage Witch Ram Rider Goblinstein
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant The Log Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Princess Royal Ghost Goblin Cage Witch Ram Rider Goblinstein Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Princess Royal Ghost Goblin Cage

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Cage
Witch The Log Royal Ghost Ram Rider
Witch
Goblin Cage Royal Ghost Ram Rider
Electro Giant
The Log
Goblin Cage Princess Ram Rider
Princess
The Log Royal Ghost
Royal Ghost
Goblin Cage Witch Princess Ram Rider
Ram Rider
Goblin Cage Witch The Log Royal Ghost
Goblinstein

Defense Synergies 0 10

Goblin Cage
Witch Electro Giant The Log Princess
Witch
Goblin Cage The Log Royal Ghost
Electro Giant
Goblin Cage
The Log
Goblin Cage Witch Princess Royal Ghost Ram Rider
Princess
Goblin Cage The Log Royal Ghost
Royal Ghost
Witch The Log Princess
Ram Rider
The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage The Log Ram Rider
Goblin Cage Witch The Log Ram Rider
Goblin Cage Witch Ram Rider
Goblin Cage Witch Ram Rider
Goblin Cage The Log Princess
The Log Royal Ghost
Ram Rider Goblin Cage Witch Princess
Goblin Cage Electro Giant The Log Ram Rider
Witch Goblin Cage Princess
Royal Ghost
Witch Electro Giant The Log Princess Royal Ghost Ram Rider
Witch Princess Ram Rider
Goblin Cage Witch The Log Ram Rider
Goblin Cage Witch The Log Princess Royal Ghost
Goblin Cage Ram Rider
Goblin Cage Electro Giant The Log Ram Rider
Goblin Cage Witch
Goblin Cage Witch The Log Royal Ghost Ram Rider
Goblin Cage Witch The Log Princess Royal Ghost Ram Rider
Goblin Cage Ram Rider
Royal Ghost Witch Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Witch Electro Giant Royal Ghost
The Log Royal Ghost
Goblin Cage Witch The Log Ram Rider
Goblin Cage The Log Ram Rider
Goblin Cage Witch Ram Rider
Electro Giant Witch Princess Ram Rider
Goblin Cage Witch Ram Rider
Goblin Cage
Goblin Cage Witch The Log
Witch Goblin Cage
Goblin Cage Witch
Goblin Cage Electro Giant The Log
Goblin Cage Witch Ram Rider
Goblin Cage Witch Electro Giant Princess
Witch Electro Giant Goblin Cage The Log
Goblin Cage Witch Electro Giant The Log Princess Royal Ghost
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Royal Ghost
The Log Princess Royal Ghost Ram Rider
The Log
The Log
The Log
Electro Giant Witch Princess Ram Rider
Witch The Log Princess
The Log Princess Ram Rider
The Log Ram Rider
The Log Princess Ram Rider
Princess
The Log Princess
Princess
Princess The Log
Witch The Log Princess
The Log Princess
The Log Princess
Witch Electro Giant The Log Princess
The Log
Princess
The Log
The Log
Electro Giant The Log Witch Princess
Witch
The Log Witch Princess Royal Ghost Ram Rider
Witch The Log Princess Ram Rider
The Log
Witch Electro Giant Princess
Witch Electro Giant
The Log
Princess
The Log Princess
Witch Princess
Witch Princess Ram Rider
The Log
Princess
The Log Princess
Electro Giant
Electro Giant Witch The Log Princess
Witch Princess
Witch Electro Giant The Log Princess Royal Ghost

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