My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Balloon Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Inferno Dragon
Giant Snowball
Musketeer Skeleton Army Balloon Inferno Dragon
Zap
Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Musketeer Wizard Skeleton Army
The Log
Musketeer Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Musketeer Wizard Skeleton Army Balloon Inferno Dragon
Fireball
Musketeer Wizard Skeleton Army Balloon Inferno Dragon
Poison
Musketeer Wizard Skeleton Army Balloon
Lightning
Musketeer Wizard Balloon Inferno Dragon Goblinstein
Rocket
Musketeer Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Musketeer Freeze Inferno Dragon Wizard Balloon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Musketeer Freeze

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Musketeer Freeze
Musketeer
Zap Balloon
Wizard
Balloon
Skeleton Army
Freeze
Balloon Zap
Balloon
Zap Freeze Musketeer Wizard
Inferno Dragon
Goblinstein

Defense Synergies 0 8

Zap
Musketeer Skeleton Army Inferno Dragon
Musketeer
Zap Skeleton Army
Wizard
Skeleton Army Freeze
Skeleton Army
Zap Musketeer Wizard Freeze Inferno Dragon
Freeze
Wizard Skeleton Army
Balloon
Inferno Dragon
Zap Skeleton Army
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Wizard
Skeleton Army Inferno Dragon Zap Musketeer
Skeleton Army Musketeer Freeze Inferno Dragon
Skeleton Army Inferno Dragon Musketeer
Skeleton Army
Skeleton Army Freeze Zap Musketeer
Musketeer Inferno Dragon Zap Wizard Freeze
Zap Musketeer
Inferno Dragon Musketeer Skeleton Army
Skeleton Army Musketeer
Skeleton Army Zap Musketeer Wizard Freeze
Musketeer Inferno Dragon Zap Wizard
Skeleton Army Zap Musketeer Wizard Freeze
Wizard Skeleton Army Zap Freeze
Skeleton Army Inferno Dragon
Skeleton Army Zap Freeze Inferno Dragon
Wizard Musketeer Skeleton Army
Zap Musketeer Wizard Skeleton Army
Zap Wizard Freeze Musketeer Inferno Dragon
Musketeer Inferno Dragon
Wizard Skeleton Army Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap
Zap Musketeer Wizard Inferno Dragon
Skeleton Army Zap Musketeer
Skeleton Army Zap Musketeer
Musketeer Skeleton Army Inferno Dragon
Wizard Zap Musketeer Freeze
Skeleton Army Musketeer
Skeleton Army Inferno Dragon
Zap Freeze Skeleton Army Inferno Dragon
Musketeer Skeleton Army Inferno Dragon
Inferno Dragon Musketeer
Skeleton Army Zap
Skeleton Army Wizard
Wizard Musketeer Skeleton Army
Skeleton Army Zap Musketeer Freeze Inferno Dragon
Zap Musketeer Wizard Freeze Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze
Zap Musketeer
Musketeer Freeze
Wizard Zap
Wizard Zap Musketeer Freeze
Musketeer Wizard
Zap Wizard Freeze
Zap Wizard
Musketeer
Zap Musketeer Wizard
Zap Musketeer Wizard
Musketeer
Musketeer Freeze
Zap Musketeer
Zap Musketeer Wizard
Musketeer Wizard
Freeze
Zap Musketeer Wizard
Zap Wizard
Musketeer
Wizard
Musketeer
Zap Musketeer
Zap Freeze Wizard
Inferno Dragon
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap Musketeer
Zap Musketeer Wizard
Zap Musketeer Wizard Freeze
Zap Musketeer Wizard
Zap Freeze
Wizard
Zap Musketeer Skeleton Army Freeze
Zap Musketeer Wizard
Freeze
Musketeer Wizard
Zap Musketeer Wizard
Zap
Musketeer
Zap Musketeer Freeze
Zap Musketeer
Zap Musketeer Freeze
Inferno Dragon
Wizard

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