My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Dart Goblin Goblin Barrel Guards
Zap
Dart Goblin Goblin Barrel Guards
Barbarian Barrel
Dart Goblin Goblin Barrel Guards Ice Wizard
The Log
Dart Goblin Goblin Barrel Guards
Earthquake
Goblin Barrel Guards
Arrows
Dart Goblin Goblin Barrel Guards
Royal Delivery
Dart Goblin Goblin Barrel Guards P.E.K.K.A Ice Wizard
Fireball
Dart Goblin Goblin Barrel Ice Wizard
Poison
Dart Goblin Guards Ice Wizard
Lightning
Ice Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Guards P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Dart Goblin Goblin Barrel Guards Ice Wizard Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Dart Goblin Goblin Barrel

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Goblin Barrel
Dart Goblin
Goblin Barrel P.E.K.K.A
Rage
Goblin Barrel
Dart Goblin Arrows Guards P.E.K.K.A Ice Wizard
Guards
Goblin Barrel
P.E.K.K.A
Arrows Dart Goblin Goblin Barrel Ice Wizard
Ice Wizard
Goblin Barrel P.E.K.K.A
Goblinstein

Defense Synergies 0 7

Arrows
P.E.K.K.A Ice Wizard
Dart Goblin
Guards P.E.K.K.A Ice Wizard
Rage
Goblin Barrel
Guards
Dart Goblin Ice Wizard
P.E.K.K.A
Arrows Dart Goblin Ice Wizard
Ice Wizard
Arrows Dart Goblin Guards P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
P.E.K.K.A Dart Goblin Ice Wizard
P.E.K.K.A Dart Goblin Ice Wizard
P.E.K.K.A Dart Goblin Guards Ice Wizard
Arrows P.E.K.K.A
Arrows Dart Goblin Guards Ice Wizard
Dart Goblin Arrows Ice Wizard
Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A Ice Wizard
Guards Dart Goblin Ice Wizard
Dart Goblin Guards Ice Wizard Arrows
Arrows Dart Goblin Ice Wizard
P.E.K.K.A Guards Ice Wizard
Arrows Dart Goblin Guards P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Arrows P.E.K.K.A
Arrows Dart Goblin Guards Ice Wizard
Arrows Dart Goblin Guards Ice Wizard
P.E.K.K.A Dart Goblin
Arrows Dart Goblin Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Arrows
Guards P.E.K.K.A
Guards P.E.K.K.A
P.E.K.K.A Guards
Arrows Dart Goblin Ice Wizard
Guards P.E.K.K.A Dart Goblin Ice Wizard
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Dart Goblin Guards
P.E.K.K.A Dart Goblin Guards
P.E.K.K.A Arrows Guards
P.E.K.K.A Guards
Dart Goblin
Guards Dart Goblin P.E.K.K.A
Arrows Dart Goblin P.E.K.K.A Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Guards
Arrows Dart Goblin Ice Wizard
Arrows Dart Goblin
Arrows Dart Goblin Guards
Arrows
Arrows Dart Goblin Ice Wizard
Arrows Dart Goblin
Arrows Dart Goblin Ice Wizard
Arrows Dart Goblin
Guards
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows
Arrows Ice Wizard
Arrows Dart Goblin Ice Wizard
Arrows
Arrows Dart Goblin
Arrows Dart Goblin Ice Wizard
Dart Goblin Guards
Arrows Dart Goblin
Arrows
P.E.K.K.A
Arrows
Dart Goblin Guards
Arrows Dart Goblin Ice Wizard
Arrows
Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin P.E.K.K.A
Dart Goblin Guards
Dart Goblin
Dart Goblin
P.E.K.K.A
Dart Goblin

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