My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Hunter Witch Cannon Cart Royal Ghost Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Cannon Cart Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart
Giant Snowball
Baby Dragon Witch
Zap
Inferno Tower Witch Cannon Cart
Barbarian Barrel
Inferno Tower Hunter Witch Cannon Cart Royal Ghost
The Log
Hunter Witch Cannon Cart
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Baby Dragon Hunter Witch Cannon Cart Royal Ghost
Fireball
Inferno Tower Baby Dragon Hunter Witch Cannon Cart
Poison
Inferno Tower Hunter Witch
Lightning
Inferno Tower Baby Dragon Hunter Witch Cannon Cart Goblinstein
Rocket
Inferno Tower Hunter Witch Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison Hunter Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Baby Dragon Poison Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Ghost Baby Dragon Poison Hunter Inferno Tower Witch Cannon Cart Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Royal Ghost Baby Dragon Poison Hunter

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
Baby Dragon
Poison Witch Cannon Cart
Poison
Baby Dragon Cannon Cart Royal Ghost
Hunter
Cannon Cart
Witch
Baby Dragon Cannon Cart Royal Ghost
Cannon Cart
Baby Dragon Poison Hunter Witch Royal Ghost
Royal Ghost
Poison Witch Cannon Cart
Goblinstein

Defense Synergies 0 10

Inferno Tower
Baby Dragon Poison Cannon Cart Royal Ghost
Baby Dragon
Inferno Tower Witch Cannon Cart
Poison
Inferno Tower
Hunter
Cannon Cart
Witch
Baby Dragon Cannon Cart Royal Ghost
Cannon Cart
Inferno Tower Baby Dragon Hunter Witch Royal Ghost
Royal Ghost
Inferno Tower Witch Cannon Cart
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Inferno Tower Baby Dragon
Inferno Tower Hunter Witch Cannon Cart
Inferno Tower Hunter Witch Cannon Cart
Inferno Tower Hunter Witch Cannon Cart
Poison
Baby Dragon Hunter Cannon Cart Royal Ghost
Inferno Tower Hunter Baby Dragon Poison Witch
Inferno Tower Baby Dragon Poison Cannon Cart
Inferno Tower Hunter Witch
Inferno Tower Hunter Cannon Cart Royal Ghost
Poison Witch Baby Dragon Hunter Cannon Cart Royal Ghost
Inferno Tower Hunter Baby Dragon Poison Witch
Inferno Tower Hunter Witch Cannon Cart
Baby Dragon Poison Hunter Witch Cannon Cart Royal Ghost
Inferno Tower Hunter Cannon Cart
Inferno Tower Hunter
Inferno Tower Poison Hunter Witch Cannon Cart
Baby Dragon Hunter Witch Cannon Cart Royal Ghost
Baby Dragon Poison Hunter Witch Cannon Cart Royal Ghost
Inferno Tower Hunter Cannon Cart
Royal Ghost Baby Dragon Poison Hunter Witch Cannon Cart
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Witch Cannon Cart Royal Ghost
Poison Baby Dragon Hunter Cannon Cart Royal Ghost
Inferno Tower Hunter Witch Cannon Cart
Hunter Inferno Tower Cannon Cart
Inferno Tower Hunter Witch Cannon Cart
Poison Baby Dragon Hunter Witch
Inferno Tower Hunter Witch Cannon Cart
Inferno Tower Hunter Cannon Cart
Inferno Tower Baby Dragon Poison Witch Cannon Cart
Inferno Tower Witch
Inferno Tower Hunter Witch Cannon Cart
Poison
Cannon Cart Inferno Tower Hunter Witch
Baby Dragon Witch Cannon Cart
Inferno Tower Witch Baby Dragon Poison Hunter Cannon Cart
Poison Inferno Tower Baby Dragon Hunter Witch Cannon Cart Royal Ghost
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon Royal Ghost
Poison Baby Dragon Royal Ghost
Baby Dragon Poison Cannon Cart
Cannon Cart Poison
Poison Baby Dragon
Poison Baby Dragon Hunter Witch
Baby Dragon Poison Witch
Poison Baby Dragon Hunter
Poison
Poison
Poison Cannon Cart
Poison Baby Dragon
Poison Baby Dragon Hunter Cannon Cart
Baby Dragon Poison Cannon Cart
Baby Dragon Poison Cannon Cart
Baby Dragon Poison Hunter Witch Cannon Cart
Baby Dragon Poison Cannon Cart
Poison
Baby Dragon Poison Hunter
Baby Dragon Poison Witch
Baby Dragon Poison
Poison
Baby Dragon Poison Cannon Cart
Poison Baby Dragon Hunter Witch
Witch
Poison Baby Dragon Hunter Witch Royal Ghost
Baby Dragon Poison Witch
Poison Baby Dragon
Poison Baby Dragon Hunter Witch
Poison Witch
Poison Hunter
Poison
Poison
Witch Cannon Cart
Poison Baby Dragon Hunter Witch
Poison Baby Dragon Hunter Cannon Cart
Baby Dragon Poison
Poison
Cannon Cart
Baby Dragon Poison Witch
Poison Witch
Poison Baby Dragon Witch Cannon Cart Royal Ghost
Cannon Cart

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