My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Balloon Princess Fisherman Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Fisherman
Giant Snowball
Fire Spirit Guards Balloon Princess Fisherman
Zap
Fire Spirit Guards Balloon Princess Fisherman
Barbarian Barrel
Fire Spirit Guards Princess
The Log
Fire Spirit Guards Princess Fisherman
Earthquake
Guards
Arrows
Fire Spirit Guards Princess
Royal Delivery
Fire Spirit Guards Balloon Princess Fisherman
Fireball
Balloon Princess Fisherman
Poison
Guards Balloon Princess Fisherman
Lightning
Ice Golem Balloon Fisherman Goblinstein
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Ice Golem Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Ice Golem Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Guards Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball Ice Golem Guards Princess Fisherman Balloon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Giant Snowball Ice Golem Guards

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Ice Golem Balloon Fisherman
Giant Snowball
Balloon Fire Spirit Ice Golem Princess
Ice Golem
Balloon Fire Spirit Giant Snowball
Guards
Balloon
Giant Snowball Ice Golem Fire Spirit Princess Fisherman
Princess
Giant Snowball Balloon
Fisherman
Fire Spirit Balloon
Goblinstein

Defense Synergies 1 10

Fire Spirit
Giant Snowball Ice Golem
Giant Snowball
Fire Spirit Ice Golem Guards Princess Fisherman
Ice Golem
Fire Spirit Giant Snowball Guards Princess Fisherman
Guards
Fisherman Giant Snowball Ice Golem Princess
Balloon
Princess
Giant Snowball Ice Golem Guards
Fisherman
Guards Giant Snowball Ice Golem
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem
Fisherman
Fisherman Fire Spirit Giant Snowball
Guards Fisherman
Princess
Fire Spirit Giant Snowball Guards
Giant Snowball Fire Spirit Princess
Ice Golem
Princess Fisherman
Guards Fire Spirit Giant Snowball Ice Golem Fisherman
Guards Giant Snowball Ice Golem Princess Fisherman
Giant Snowball Princess
Fire Spirit Giant Snowball Guards
Fire Spirit Giant Snowball Guards Princess
Giant Snowball Fisherman
Fisherman
Fire Spirit Giant Snowball Guards Fisherman
Giant Snowball Fire Spirit Ice Golem Guards Princess Fisherman
Fisherman
Fire Spirit Giant Snowball Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball Ice Golem Fisherman
Giant Snowball Ice Golem Fisherman
Guards Ice Golem Fisherman
Guards Ice Golem Fisherman
Guards Fisherman
Fire Spirit Giant Snowball Ice Golem Princess
Guards Ice Golem
Fisherman
Giant Snowball Ice Golem
Guards
Guards
Giant Snowball Guards
Ice Golem Guards
Princess
Guards Ice Golem Fisherman
Giant Snowball Ice Golem Princess
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Ice Golem Guards
Giant Snowball Princess Fisherman
Ice Golem Guards
Fire Spirit Giant Snowball
Fire Spirit Giant Snowball Ice Golem Princess
Fire Spirit Princess
Fire Spirit Giant Snowball Ice Golem Princess
Giant Snowball Fisherman
Fire Spirit Giant Snowball Guards Fisherman
Princess Fisherman
Fire Spirit Giant Snowball Princess
Fire Spirit Giant Snowball Ice Golem Princess Fisherman
Princess Fisherman
Princess Giant Snowball Ice Golem Fisherman
Giant Snowball Princess
Princess
Giant Snowball
Fisherman
Fire Spirit Giant Snowball Princess Fisherman
Fire Spirit Giant Snowball Princess
Giant Snowball Princess
Fisherman
Giant Snowball
Giant Snowball Ice Golem Fire Spirit Princess
Fisherman
Giant Snowball Princess Fisherman
Giant Snowball Princess Fisherman
Fisherman
Fire Spirit Giant Snowball Ice Golem Princess
Giant Snowball Guards
Giant Snowball
Giant Snowball
Giant Snowball Princess
Giant Snowball Princess
Fire Spirit Guards Princess
Fire Spirit Giant Snowball Princess
Princess
Giant Snowball Ice Golem Princess
Giant Snowball
Giant Snowball Guards Princess
Giant Snowball Princess
Giant Snowball Princess

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