My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Valkyrie Inferno Tower
The Log
Goblin Gang
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie
Fireball
Goblin Gang Inferno Tower
Poison
Goblin Gang Inferno Tower
Lightning
Valkyrie Inferno Tower Goblinstein
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Earthquake Fireball Valkyrie Inferno Tower Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Earthquake

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Earthquake
Goblin Gang
Valkyrie
Earthquake
Arrows Fireball The Log
Fireball
Arrows Earthquake The Log
Valkyrie
Goblin Gang
Inferno Tower
The Log
Earthquake Fireball
Goblinstein

Defense Synergies 3 12

Arrows
Fireball Valkyrie Inferno Tower
Goblin Gang
Inferno Tower Valkyrie The Log
Earthquake
Fireball Inferno Tower The Log
Fireball
The Log Arrows Earthquake Valkyrie Inferno Tower
Valkyrie
Arrows Goblin Gang Fireball Inferno Tower The Log
Inferno Tower
Goblin Gang The Log Arrows Earthquake Fireball Valkyrie
The Log
Fireball Inferno Tower Goblin Gang Earthquake Valkyrie
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Fireball Valkyrie Inferno Tower The Log
Inferno Tower Goblin Gang Valkyrie The Log
Goblin Gang Inferno Tower Valkyrie
Inferno Tower Goblin Gang Valkyrie
Arrows Earthquake Fireball Valkyrie The Log
Arrows Goblin Gang Fireball The Log Earthquake Valkyrie
Inferno Tower Arrows Goblin Gang Fireball
Earthquake Arrows Fireball Valkyrie Inferno Tower The Log
Inferno Tower Goblin Gang
Goblin Gang Valkyrie Inferno Tower
Goblin Gang Valkyrie Arrows Earthquake Fireball The Log
Arrows Inferno Tower Goblin Gang Fireball
Inferno Tower Goblin Gang Earthquake Fireball Valkyrie The Log
Fireball Valkyrie Arrows Goblin Gang Earthquake The Log
Inferno Tower Goblin Gang
Inferno Tower Goblin Gang Fireball The Log
Arrows Goblin Gang Fireball Valkyrie Inferno Tower
Arrows Fireball Valkyrie Goblin Gang The Log
Arrows Earthquake Valkyrie The Log Fireball
Inferno Tower
Goblin Gang Valkyrie Arrows Earthquake Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Inferno Tower
Fireball Arrows Goblin Gang Valkyrie The Log
Goblin Gang Valkyrie Inferno Tower The Log
Goblin Gang Valkyrie Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Valkyrie
Arrows Fireball Goblin Gang
Goblin Gang Fireball Valkyrie Inferno Tower
Inferno Tower Valkyrie
Fireball Valkyrie Inferno Tower The Log
Inferno Tower Goblin Gang
Valkyrie Inferno Tower
Arrows Fireball Valkyrie The Log
Goblin Gang Fireball Valkyrie Inferno Tower
Fireball Valkyrie
Goblin Gang Inferno Tower Fireball Valkyrie The Log
Arrows Valkyrie Earthquake Fireball Inferno Tower The Log
Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Arrows Valkyrie The Log
Arrows Fireball The Log
Earthquake Arrows Fireball The Log
Earthquake Arrows Fireball Valkyrie The Log
Fireball Arrows Earthquake Valkyrie The Log
Arrows Fireball
Arrows Earthquake The Log
Arrows Earthquake Fireball The Log
Arrows Fireball The Log
Goblin Gang Fireball
Arrows Earthquake Fireball Valkyrie The Log
Fireball Arrows
Earthquake Fireball The Log
Earthquake Arrows Fireball
Earthquake Arrows Fireball The Log
Earthquake Arrows Fireball The Log
Earthquake Arrows Fireball The Log
Arrows Earthquake Fireball
Arrows Earthquake Fireball The Log
Arrows Earthquake Fireball Valkyrie The Log
Earthquake Fireball The Log
Arrows Fireball
The Log
Earthquake Arrows Fireball The Log
Arrows Earthquake The Log Fireball Valkyrie
Arrows Fireball The Log Earthquake
Fireball Arrows The Log
Fireball Arrows The Log
Arrows Fireball
Fireball
Fireball
Arrows Earthquake Fireball The Log
Arrows Fireball
Arrows Earthquake Fireball The Log
Earthquake Goblin Gang Fireball
Fireball Arrows
Arrows The Log Fireball
Fireball Goblin Gang Valkyrie
Arrows The Log Earthquake Fireball
Arrows Fireball
Goblin Gang Fireball The Log
Fireball
Fireball The Log
Fireball

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