My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Cannon Cart Fisherman Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Cannon Cart Fisherman
Giant Snowball
Wall Breakers Fisherman
Zap
Firecracker Wall Breakers Cannon Cart Fisherman
Barbarian Barrel
Firecracker Goblin Cage Wall Breakers Cannon Cart
The Log
Firecracker Goblin Cage Wall Breakers Cannon Cart Fisherman
Earthquake
Firecracker Goblin Cage
Arrows
Firecracker Wall Breakers
Royal Delivery
Firecracker Goblin Cage Wall Breakers Cannon Cart Fisherman
Fireball
Firecracker Goblin Cage Wall Breakers Cannon Cart Fisherman
Poison
Firecracker Goblin Cage Fisherman
Lightning
Goblin Cage Cannon Cart Fisherman Goblinstein
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Firecracker Fisherman Fireball Goblin Cage Cannon Cart Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Firecracker Fisherman

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Cannon Cart Goblin Cage Wall Breakers Fisherman
Firecracker
Zap Goblin Cage Wall Breakers Cannon Cart Fisherman
Fireball
Zap Wall Breakers
Goblin Cage
Zap Firecracker Wall Breakers Cannon Cart
Wall Breakers
Zap Firecracker Fireball Goblin Cage
Cannon Cart
Zap Firecracker Goblin Cage Fisherman
Fisherman
Zap Firecracker Cannon Cart
Goblinstein

Defense Synergies 1 8

Zap
Fireball Firecracker Goblin Cage Cannon Cart Fisherman
Firecracker
Zap Goblin Cage Fisherman
Fireball
Zap Goblin Cage
Goblin Cage
Zap Firecracker Fireball Cannon Cart
Wall Breakers
Cannon Cart
Zap Goblin Cage
Fisherman
Zap Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Firecracker Fireball Goblin Cage
Zap Firecracker Goblin Cage Cannon Cart Fisherman
Goblin Cage Fisherman Cannon Cart
Goblin Cage Firecracker Cannon Cart Fisherman
Firecracker Fireball Goblin Cage
Fireball Zap Firecracker Cannon Cart
Zap Firecracker Fireball Goblin Cage
Zap Fireball Goblin Cage Cannon Cart
Goblin Cage Fisherman
Firecracker Cannon Cart Fisherman
Zap Firecracker Fireball Cannon Cart Fisherman
Zap Firecracker Fireball
Goblin Cage Zap Fireball Cannon Cart
Fireball Zap Firecracker Goblin Cage Cannon Cart
Goblin Cage Cannon Cart
Zap Fireball Goblin Cage Fisherman
Firecracker Fireball Goblin Cage Cannon Cart Fisherman
Fireball Goblin Cage Zap Firecracker Cannon Cart Fisherman
Zap Goblin Cage Firecracker Fireball Cannon Cart Fisherman
Goblin Cage Cannon Cart Fisherman
Firecracker Fireball Cannon Cart Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Goblin Cage Cannon Cart Fisherman
Fireball Zap Firecracker Cannon Cart Fisherman
Zap Goblin Cage Cannon Cart Fisherman
Zap Fireball Goblin Cage Cannon Cart Fisherman
Goblin Cage Cannon Cart Fisherman
Firecracker Fireball Zap
Fireball Goblin Cage Cannon Cart
Goblin Cage Cannon Cart Fisherman
Zap Goblin Cage Firecracker Fireball Cannon Cart
Goblin Cage
Goblin Cage Cannon Cart
Zap Fireball Goblin Cage
Cannon Cart Fireball Goblin Cage
Firecracker Fireball Goblin Cage Cannon Cart
Zap Firecracker Fireball Goblin Cage Cannon Cart Fisherman
Zap Firecracker Fireball Goblin Cage Cannon Cart
Zap Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap Fisherman
Fireball Cannon Cart
Cannon Cart Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Zap
Firecracker
Fireball Zap Firecracker
Fireball Zap Firecracker Fisherman
Fireball Fisherman
Firecracker Zap Fireball Cannon Cart Fisherman
Fireball Zap Firecracker
Firecracker Fireball Cannon Cart Fisherman
Firecracker Fireball Cannon Cart Fisherman
Zap Firecracker Fireball Cannon Cart Fisherman
Zap Firecracker Fireball Cannon Cart
Firecracker Fireball Cannon Cart
Fireball
Fisherman
Zap Firecracker Fireball Fisherman
Zap Firecracker Fireball
Fireball
Fireball
Fisherman
Zap Fireball Cannon Cart
Zap Firecracker Fireball
Fisherman
Firecracker Fireball Zap Fisherman
Fireball Zap Fisherman
Fireball Zap Firecracker Fisherman
Zap Firecracker Fireball
Zap Firecracker Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball
Firecracker Fireball
Zap Fireball Cannon Cart
Fireball Zap Firecracker
Fireball
Fireball Firecracker Cannon Cart
Zap Firecracker Fireball
Zap Fireball
Firecracker Cannon Cart
Zap Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball Cannon Cart
Cannon Cart
Fireball Firecracker

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