My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Hog Rider
Zap
Goblins Firecracker
Barbarian Barrel
Ice Spirit Goblins Firecracker Bomb Tower
The Log
Ice Spirit Goblins Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Bomb Tower Hog Rider
Arrows
Ice Spirit Goblins Firecracker
Royal Delivery
Ice Spirit Goblins Firecracker Mini P.E.K.K.A Hog Rider
Fireball
Firecracker Bomb Tower Hog Rider
Poison
Firecracker Bomb Tower
Lightning
Mini P.E.K.K.A Bomb Tower
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Earthquake Bomb Tower The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins The Log Firecracker Earthquake Mini P.E.K.K.A Bomb Tower Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins The Log Firecracker

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Goblins Firecracker Mini P.E.K.K.A
Goblins
Hog Rider Ice Spirit
Firecracker
Hog Rider Ice Spirit Earthquake Mini P.E.K.K.A
Earthquake
Hog Rider Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Ice Spirit Firecracker Earthquake Hog Rider The Log
Bomb Tower
Hog Rider
Ice Spirit Goblins Firecracker Earthquake The Log Mini P.E.K.K.A
The Log
Hog Rider Earthquake Mini P.E.K.K.A

Defense Synergies 4 14

Ice Spirit
Mini P.E.K.K.A Goblins Firecracker Earthquake Bomb Tower The Log
Goblins
Ice Spirit Firecracker The Log
Firecracker
The Log Ice Spirit Goblins Earthquake Mini P.E.K.K.A Bomb Tower
Earthquake
Ice Spirit Firecracker Mini P.E.K.K.A Bomb Tower The Log
Mini P.E.K.K.A
Ice Spirit The Log Firecracker Earthquake Bomb Tower
Bomb Tower
The Log Ice Spirit Firecracker Earthquake Mini P.E.K.K.A
Hog Rider
The Log
Firecracker Mini P.E.K.K.A Bomb Tower Ice Spirit Goblins Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker The Log
Mini P.E.K.K.A Bomb Tower Ice Spirit Goblins Firecracker The Log
Mini P.E.K.K.A Bomb Tower Goblins
Mini P.E.K.K.A Bomb Tower Goblins Firecracker
Firecracker Earthquake Mini P.E.K.K.A Bomb Tower The Log
The Log Goblins Firecracker Earthquake Bomb Tower
Ice Spirit Firecracker Bomb Tower
Earthquake Bomb Tower The Log
Mini P.E.K.K.A Goblins Bomb Tower
Ice Spirit Goblins Firecracker Mini P.E.K.K.A
Goblins Firecracker Earthquake Bomb Tower The Log
Firecracker
Mini P.E.K.K.A Bomb Tower Ice Spirit Earthquake The Log
Bomb Tower Ice Spirit Goblins Firecracker Earthquake Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bomb Tower
Bomb Tower Ice Spirit Mini P.E.K.K.A The Log
Bomb Tower Goblins Firecracker Mini P.E.K.K.A
Ice Spirit Bomb Tower Goblins Firecracker The Log
Earthquake Bomb Tower The Log Ice Spirit Firecracker
Mini P.E.K.K.A Bomb Tower
Goblins Firecracker Earthquake Mini P.E.K.K.A Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins
Firecracker Mini P.E.K.K.A Bomb Tower The Log
Ice Spirit Goblins Mini P.E.K.K.A Bomb Tower The Log
Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Firecracker Ice Spirit Bomb Tower
Mini P.E.K.K.A Goblins Bomb Tower
Mini P.E.K.K.A Bomb Tower
Ice Spirit Goblins Firecracker Mini P.E.K.K.A Bomb Tower The Log
Mini P.E.K.K.A Bomb Tower
The Log
Mini P.E.K.K.A Bomb Tower
Firecracker Bomb Tower
Ice Spirit Goblins Firecracker Mini P.E.K.K.A Bomb Tower The Log
Firecracker Earthquake Mini P.E.K.K.A Bomb Tower The Log
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker The Log
Firecracker The Log
Earthquake The Log
Earthquake Firecracker The Log
Firecracker Earthquake The Log
Firecracker Ice Spirit
Firecracker Earthquake The Log
Earthquake The Log Ice Spirit Firecracker
The Log Firecracker
Goblins Mini P.E.K.K.A
Firecracker Earthquake The Log
Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake
Mini P.E.K.K.A
Firecracker Earthquake Mini P.E.K.K.A The Log
Firecracker Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Firecracker Earthquake The Log Ice Spirit
Firecracker The Log Earthquake
The Log
Firecracker The Log
Firecracker
Ice Spirit Firecracker
Mini P.E.K.K.A
Earthquake The Log
Ice Spirit Firecracker
Firecracker Earthquake The Log
Earthquake Ice Spirit
Firecracker
The Log
Firecracker Mini P.E.K.K.A
The Log Firecracker Earthquake
Firecracker
Ice Spirit Firecracker The Log
Firecracker
Firecracker The Log
Firecracker

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