My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Battle Ram Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Battle Ram Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Battle Ram Hog Rider Skeleton Army
Giant Snowball
Goblins Spear Goblins Minions Battle Ram Hog Rider Skeleton Army Baby Dragon
Zap
Goblins Spear Goblins Minions Battle Ram Skeleton Army
Barbarian Barrel
Goblins Spear Goblins Battle Ram Skeleton Army
The Log
Goblins Spear Goblins Battle Ram Hog Rider Skeleton Army
Earthquake
Spear Goblins Hog Rider Skeleton Army
Arrows
Goblins Spear Goblins Minions Skeleton Army
Royal Delivery
Goblins Spear Goblins Minions Battle Ram Hog Rider Skeleton Army Baby Dragon
Fireball
Minions Battle Ram Hog Rider Skeleton Army Baby Dragon
Poison
Spear Goblins Minions Skeleton Army
Lightning
Battle Ram Baby Dragon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Ram Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Zap Minions Skeleton Army Battle Ram Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Zap Minions

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Battle Ram Baby Dragon
Spear Goblins
Hog Rider Zap Battle Ram Baby Dragon
Zap
Battle Ram Hog Rider Goblins Spear Goblins Minions Baby Dragon
Minions
Hog Rider Zap Battle Ram Baby Dragon
Battle Ram
Zap Goblins Spear Goblins Minions Baby Dragon
Hog Rider
Goblins Spear Goblins Zap Minions Baby Dragon
Skeleton Army
Baby Dragon
Goblins Spear Goblins Zap Minions Battle Ram Hog Rider

Defense Synergies 0 9

Goblins
Zap
Spear Goblins
Zap Minions Skeleton Army Baby Dragon
Zap
Goblins Spear Goblins Minions Skeleton Army Baby Dragon
Minions
Spear Goblins Zap Baby Dragon
Battle Ram
Hog Rider
Skeleton Army
Spear Goblins Zap
Baby Dragon
Spear Goblins Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Baby Dragon
Skeleton Army Goblins Zap Minions
Skeleton Army Goblins Minions
Skeleton Army Goblins Minions
Skeleton Army
Skeleton Army Goblins Spear Goblins Zap Minions Baby Dragon
Minions Spear Goblins Zap Baby Dragon
Zap Baby Dragon
Goblins Minions Skeleton Army
Skeleton Army Goblins Spear Goblins
Goblins Minions Skeleton Army Spear Goblins Zap Baby Dragon
Minions Spear Goblins Zap Baby Dragon
Skeleton Army Zap Minions
Skeleton Army Goblins Zap Minions Baby Dragon
Skeleton Army
Skeleton Army Zap
Goblins Minions Skeleton Army
Goblins Spear Goblins Zap Minions Skeleton Army Baby Dragon
Zap Baby Dragon Spear Goblins Minions
Skeleton Army Goblins Spear Goblins Minions Baby Dragon
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins Spear Goblins Zap
Zap Baby Dragon
Skeleton Army Goblins Spear Goblins Zap Minions
Skeleton Army Zap
Skeleton Army
Zap Minions Baby Dragon
Skeleton Army Goblins Spear Goblins Minions
Skeleton Army
Zap Goblins Spear Goblins Minions Skeleton Army Baby Dragon
Skeleton Army
Minions
Skeleton Army Zap
Skeleton Army
Skeleton Army Baby Dragon
Skeleton Army Goblins Spear Goblins Zap Minions Baby Dragon
Minions Zap Baby Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Spear Goblins Zap Minions Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap
Goblins Minions
Zap
Zap Baby Dragon
Baby Dragon
Minions Baby Dragon
Zap Baby Dragon
Spear Goblins Zap Baby Dragon
Baby Dragon
Minions
Zap Baby Dragon
Zap Baby Dragon
Minions Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Minions
Zap
Zap
Zap Spear Goblins Minions Skeleton Army
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap
Zap Minions Baby Dragon
Zap
Zap Baby Dragon

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