My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince P.E.K.K.A Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Prince P.E.K.K.A Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Prince
Giant Snowball
Goblins Minions Lumberjack
Zap
Goblins Minions Prince
Barbarian Barrel
Goblins Wizard Magic Archer Lumberjack
The Log
Goblins Prince Lumberjack
Earthquake
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Wizard Prince P.E.K.K.A Magic Archer Lumberjack
Fireball
Minions Wizard Magic Archer Lumberjack
Poison
Minions Wizard Magic Archer
Lightning
Wizard Prince Magic Archer Lumberjack
Rocket
Wizard Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Minions Magic Archer Lumberjack Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Arrows Minions Magic Archer

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
P.E.K.K.A Prince Lumberjack
Minions
Prince P.E.K.K.A Lumberjack
Wizard
Prince P.E.K.K.A Lumberjack
Prince
Arrows Minions Wizard Magic Archer Lumberjack
P.E.K.K.A
Arrows Magic Archer Minions Wizard Lumberjack
Magic Archer
P.E.K.K.A Prince Lumberjack
Lumberjack
Arrows Minions Wizard Prince P.E.K.K.A Magic Archer

Defense Synergies 0 13

Goblins
Wizard Magic Archer
Arrows
Prince P.E.K.K.A Lumberjack
Minions
Prince P.E.K.K.A Lumberjack
Wizard
Goblins Prince P.E.K.K.A Lumberjack
Prince
Arrows Minions Wizard Magic Archer
P.E.K.K.A
Arrows Minions Wizard
Magic Archer
Goblins Prince Lumberjack
Lumberjack
Arrows Minions Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Magic Archer
P.E.K.K.A Lumberjack Goblins Minions Prince
Prince P.E.K.K.A Lumberjack Goblins Minions
Prince P.E.K.K.A Lumberjack Goblins Minions
Arrows Prince P.E.K.K.A Lumberjack
Arrows Goblins Minions Magic Archer Lumberjack
Minions Arrows Wizard Magic Archer
Arrows P.E.K.K.A Magic Archer
P.E.K.K.A Goblins Minions Prince Lumberjack
Goblins Prince Lumberjack
Goblins Minions Arrows Wizard Magic Archer Lumberjack
Arrows Minions Wizard Magic Archer
Prince P.E.K.K.A Lumberjack Minions Wizard
Wizard Goblins Arrows Minions Prince P.E.K.K.A Magic Archer Lumberjack
P.E.K.K.A Prince Lumberjack
Prince P.E.K.K.A Lumberjack
Wizard Goblins Arrows Minions Prince P.E.K.K.A Lumberjack
Arrows Goblins Minions Wizard Prince Magic Archer Lumberjack
Arrows Wizard Minions Magic Archer Lumberjack
P.E.K.K.A Prince Lumberjack
Wizard Goblins Arrows Minions Prince P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Prince P.E.K.K.A
Arrows Wizard Prince Magic Archer Lumberjack
P.E.K.K.A Lumberjack Goblins Minions Prince
Prince P.E.K.K.A Lumberjack
P.E.K.K.A Prince Lumberjack
Arrows Wizard Minions Magic Archer
Prince P.E.K.K.A Goblins Minions Lumberjack
P.E.K.K.A Prince Lumberjack
P.E.K.K.A Goblins Minions Prince Magic Archer
P.E.K.K.A
P.E.K.K.A Minions Prince Lumberjack
P.E.K.K.A Arrows Prince
Prince P.E.K.K.A Wizard Lumberjack
Wizard Magic Archer
Goblins Minions Prince P.E.K.K.A Magic Archer Lumberjack
Arrows Minions Wizard P.E.K.K.A Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Magic Archer
Arrows Magic Archer
Arrows Prince
Wizard Arrows Magic Archer
Arrows Wizard Minions Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard
Goblins Minions Prince Lumberjack
Arrows Wizard Prince Magic Archer
Arrows Wizard Magic Archer
Magic Archer
Arrows Minions Magic Archer
Arrows Prince Magic Archer
Arrows Wizard Magic Archer
Magic Archer Arrows Wizard
Arrows
Minions
Arrows Wizard Prince Magic Archer
Arrows Wizard Magic Archer
Minions Prince Magic Archer
Arrows Wizard
Prince
Arrows
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard Prince Magic Archer
Arrows Magic Archer
Arrows Wizard Magic Archer
Minions Wizard
Arrows Wizard Magic Archer
Arrows Magic Archer
P.E.K.K.A Prince
Arrows Wizard Magic Archer
Minions Prince Magic Archer
Arrows Wizard Magic Archer
Arrows
Wizard Prince Magic Archer Lumberjack
Arrows Wizard Magic Archer
Arrows
Prince P.E.K.K.A
Minions Magic Archer
Magic Archer
Prince Magic Archer
Prince P.E.K.K.A
Wizard

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