My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Heal Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Musketeer Hog Rider
Zap
Barbarian Barrel
Elite Barbarians Heal Spirit Musketeer Valkyrie
The Log
Elite Barbarians Heal Spirit Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Heal Spirit
Royal Delivery
Elite Barbarians Heal Spirit Musketeer Valkyrie Hog Rider
Fireball
Elite Barbarians Musketeer Hog Rider
Poison
Musketeer
Lightning
Elite Barbarians Musketeer Valkyrie
Rocket
Elite Barbarians Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Valkyrie Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Musketeer Valkyrie Hog Rider Golden Knight Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Zap Musketeer Valkyrie

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Heal Spirit Musketeer Valkyrie
Elite Barbarians
Zap Heal Spirit Valkyrie Hog Rider Golden Knight
Heal Spirit
Elite Barbarians Zap Musketeer Valkyrie Hog Rider Golden Knight
Musketeer
Valkyrie Hog Rider Zap Heal Spirit
Valkyrie
Elite Barbarians Musketeer Hog Rider Zap Heal Spirit
Hog Rider
Zap Musketeer Valkyrie Elite Barbarians Heal Spirit Rocket Golden Knight
Rocket
Hog Rider
Golden Knight
Elite Barbarians Heal Spirit Hog Rider

Defense Synergies 2 6

Zap
Elite Barbarians Musketeer Valkyrie Golden Knight
Elite Barbarians
Valkyrie Zap Golden Knight
Heal Spirit
Musketeer
Valkyrie Zap Golden Knight
Valkyrie
Elite Barbarians Musketeer Zap
Hog Rider
Rocket
Golden Knight
Zap Elite Barbarians Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Musketeer Valkyrie Golden Knight
Elite Barbarians Zap Musketeer Valkyrie
Rocket Elite Barbarians Musketeer Valkyrie
Elite Barbarians Musketeer Valkyrie
Elite Barbarians Valkyrie Rocket
Zap Musketeer Valkyrie
Musketeer Rocket Zap
Rocket Zap Musketeer Valkyrie Golden Knight
Elite Barbarians Musketeer
Elite Barbarians Musketeer Valkyrie
Valkyrie Zap Musketeer
Musketeer Zap
Zap Elite Barbarians Musketeer Valkyrie Rocket
Valkyrie Rocket Zap Golden Knight
Elite Barbarians
Rocket Zap Elite Barbarians
Elite Barbarians Musketeer Valkyrie
Valkyrie Zap Elite Barbarians Musketeer Golden Knight
Zap Valkyrie Musketeer
Elite Barbarians Musketeer
Valkyrie Elite Barbarians Musketeer
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians
Zap Elite Barbarians Musketeer Valkyrie Rocket
Zap Elite Barbarians Musketeer Valkyrie Rocket Golden Knight
Valkyrie Rocket Zap Elite Barbarians Musketeer
Elite Barbarians Musketeer Valkyrie
Rocket Zap Musketeer
Rocket Elite Barbarians Musketeer Valkyrie
Elite Barbarians Valkyrie
Zap Rocket Elite Barbarians Valkyrie
Musketeer
Elite Barbarians Musketeer Valkyrie Golden Knight
Rocket Zap Elite Barbarians Valkyrie
Elite Barbarians Rocket Valkyrie Golden Knight
Musketeer Valkyrie
Elite Barbarians Zap Musketeer Valkyrie Rocket Golden Knight
Valkyrie Zap Elite Barbarians Musketeer Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Rocket Golden Knight
Zap Musketeer Golden Knight
Rocket
Musketeer Valkyrie Rocket
Rocket Zap Valkyrie
Zap Musketeer Rocket
Musketeer
Zap
Zap Golden Knight
Rocket Elite Barbarians Musketeer
Rocket Zap Musketeer Valkyrie Golden Knight
Zap Musketeer Rocket
Rocket Elite Barbarians Musketeer Golden Knight
Musketeer Rocket
Zap Elite Barbarians Musketeer
Rocket Zap Musketeer Golden Knight
Musketeer Rocket
Rocket
Rocket
Rocket Zap Musketeer
Rocket Zap Valkyrie Golden Knight
Rocket Musketeer
Rocket
Rocket Musketeer
Rocket Zap Musketeer
Zap Valkyrie
Zap Musketeer Golden Knight
Zap Musketeer Golden Knight
Rocket Zap Musketeer Golden Knight
Elite Barbarians Zap Musketeer
Zap Rocket Musketeer
Elite Barbarians
Zap Musketeer Rocket
Zap Rocket
Rocket
Zap Musketeer Rocket
Rocket Zap Musketeer
Musketeer Valkyrie Rocket
Zap Musketeer
Rocket Zap
Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer Rocket Golden Knight
Zap Musketeer Rocket
Zap Musketeer Rocket Golden Knight
Rocket

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