My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Princess Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Golem Princess Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Witch Princess Ram Rider
Zap
Bats Witch Princess Ram Rider
Barbarian Barrel
Witch Princess Electro Wizard
The Log
Mini P.E.K.K.A Witch Princess Ram Rider
Earthquake
Witch
Arrows
Bats Witch Princess
Royal Delivery
Bats Mini P.E.K.K.A Witch Princess Electro Wizard Ram Rider
Fireball
Witch Princess Electro Wizard Ram Rider
Poison
Bats Witch Princess Electro Wizard
Lightning
Mini P.E.K.K.A Witch Electro Wizard Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Princess Mini P.E.K.K.A Electro Wizard Witch Ram Rider Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Princess Mini P.E.K.K.A

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Golem Ram Rider
Arrows
Golem Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Bats Arrows Golem Princess Electro Wizard Ram Rider
Witch
Golem Ram Rider
Golem
Arrows Bats Mini P.E.K.K.A Witch Electro Wizard
Princess
Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A Golem Ram Rider
Ram Rider
Bats Arrows Mini P.E.K.K.A Witch Electro Wizard

Defense Synergies 1 8

Bats
Mini P.E.K.K.A Electro Wizard
Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A
Electro Wizard Bats Arrows Witch Princess Ram Rider
Witch
Mini P.E.K.K.A Electro Wizard
Golem
Princess
Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A Bats Witch Ram Rider
Ram Rider
Mini P.E.K.K.A Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Ram Rider
Mini P.E.K.K.A Bats Witch Electro Wizard Ram Rider
Mini P.E.K.K.A Witch Ram Rider Bats Electro Wizard
Mini P.E.K.K.A Witch Bats Electro Wizard Ram Rider
Arrows Mini P.E.K.K.A Princess
Arrows Bats Electro Wizard
Bats Electro Wizard Ram Rider Arrows Witch Princess
Arrows Electro Wizard Ram Rider
Mini P.E.K.K.A Witch Princess
Mini P.E.K.K.A Electro Wizard
Bats Witch Electro Wizard Arrows Princess Ram Rider
Arrows Bats Witch Princess Electro Wizard Ram Rider
Mini P.E.K.K.A Bats Witch Electro Wizard Ram Rider
Bats Arrows Mini P.E.K.K.A Witch Princess Electro Wizard
Mini P.E.K.K.A Electro Wizard Ram Rider
Mini P.E.K.K.A Electro Wizard Ram Rider
Bats Arrows Mini P.E.K.K.A Witch Electro Wizard
Arrows Bats Witch Electro Wizard Ram Rider
Arrows Witch Bats Princess Electro Wizard Ram Rider
Mini P.E.K.K.A Electro Wizard Ram Rider
Bats Arrows Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A
Bats Mini P.E.K.K.A Witch Electro Wizard Ram Rider
Mini P.E.K.K.A Bats Electro Wizard Ram Rider
Mini P.E.K.K.A Witch Ram Rider
Arrows Bats Witch Princess Electro Wizard Ram Rider
Mini P.E.K.K.A Bats Witch Electro Wizard Ram Rider
Mini P.E.K.K.A
Electro Wizard Bats Mini P.E.K.K.A Witch
Witch
Bats Mini P.E.K.K.A Witch
Arrows Electro Wizard
Mini P.E.K.K.A Witch Ram Rider
Witch Princess
Witch Electro Wizard Bats Mini P.E.K.K.A
Bats Arrows Mini P.E.K.K.A Witch Princess Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Princess Electro Wizard Ram Rider
Arrows
Arrows
Arrows
Arrows Bats Witch Princess Ram Rider
Arrows Witch Princess
Arrows Princess Ram Rider
Arrows Ram Rider
Bats Mini P.E.K.K.A Electro Wizard
Arrows Princess Electro Wizard Ram Rider
Arrows Princess
Princess
Arrows Princess
Princess Arrows
Arrows Witch Princess
Arrows Princess
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Princess Electro Wizard
Arrows Witch Princess
Arrows Princess
Arrows
Arrows Witch Princess
Witch
Arrows Witch Princess Electro Wizard Ram Rider
Arrows Witch Princess Ram Rider
Arrows
Bats Arrows Witch Princess Electro Wizard
Electro Wizard Bats Witch
Mini P.E.K.K.A
Arrows
Arrows Princess Electro Wizard
Arrows Princess
Electro Wizard Bats Witch Princess
Arrows Witch Princess Electro Wizard Ram Rider
Arrows
Mini P.E.K.K.A Princess Electro Wizard
Arrows Princess
Arrows
Bats Witch Princess Electro Wizard
Bats Witch Princess Electro Wizard
Witch Princess Electro Wizard

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