My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon
Giant Snowball
Cannon Goblin Gang Witch Inferno Dragon
Zap
Cannon Goblin Gang Witch Inferno Dragon
Barbarian Barrel
Cannon Goblin Gang Witch
The Log
Cannon Goblin Gang Mini P.E.K.K.A Witch
Earthquake
Cannon Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Mini P.E.K.K.A Witch Inferno Dragon
Fireball
Cannon Goblin Gang Witch Inferno Dragon
Poison
Cannon Goblin Gang Witch
Lightning
Cannon Mini P.E.K.K.A Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Cannon Goblin Gang Fireball Mini P.E.K.K.A Inferno Dragon Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Cannon Goblin Gang Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Mini P.E.K.K.A Mirror Golem
Fireball
Mirror Golem
Mini P.E.K.K.A
Goblin Gang Mirror Golem
Mirror
Fireball Goblin Gang Mini P.E.K.K.A
Witch
Golem
Golem
Fireball Goblin Gang Mini P.E.K.K.A Witch
Inferno Dragon

Defense Synergies 2 12

Cannon
Mirror Goblin Gang Fireball Mini P.E.K.K.A Witch Inferno Dragon
Goblin Gang
Cannon Mini P.E.K.K.A Mirror Inferno Dragon
Fireball
Mirror Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
Cannon Goblin Gang Fireball Mirror Witch
Mirror
Cannon Fireball Goblin Gang Mini P.E.K.K.A Inferno Dragon
Witch
Cannon Mini P.E.K.K.A
Golem
Inferno Dragon
Cannon Goblin Gang Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball
Mini P.E.K.K.A Inferno Dragon Cannon Goblin Gang Witch
Cannon Goblin Gang Mini P.E.K.K.A Witch Inferno Dragon
Cannon Mini P.E.K.K.A Witch Inferno Dragon Goblin Gang
Fireball Mini P.E.K.K.A
Goblin Gang Fireball Cannon
Inferno Dragon Cannon Goblin Gang Fireball Witch
Cannon Fireball
Cannon Mini P.E.K.K.A Witch Inferno Dragon Goblin Gang
Goblin Gang Cannon Mini P.E.K.K.A
Goblin Gang Witch Cannon Fireball
Inferno Dragon Goblin Gang Fireball Witch
Cannon Mini P.E.K.K.A Goblin Gang Fireball Witch
Fireball Cannon Goblin Gang Mini P.E.K.K.A Witch
Mini P.E.K.K.A Inferno Dragon Cannon Goblin Gang
Cannon Goblin Gang Fireball Mini P.E.K.K.A Inferno Dragon
Cannon Goblin Gang Fireball Mini P.E.K.K.A Witch
Cannon Fireball Goblin Gang Witch
Witch Cannon Fireball Inferno Dragon
Mini P.E.K.K.A Cannon Inferno Dragon
Goblin Gang Cannon Fireball Mini P.E.K.K.A Witch
Cannon Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Fireball Witch
Fireball Goblin Gang Mini P.E.K.K.A Inferno Dragon
Goblin Gang Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A Fireball
Cannon Goblin Gang Mini P.E.K.K.A Witch Inferno Dragon
Fireball Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Fireball Witch
Mini P.E.K.K.A Inferno Dragon
Fireball Mini P.E.K.K.A Witch Inferno Dragon
Witch Cannon Goblin Gang Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Witch
Fireball
Mini P.E.K.K.A Cannon Goblin Gang Fireball Witch
Cannon Fireball Witch
Goblin Gang Witch Fireball Mini P.E.K.K.A Inferno Dragon
Cannon Fireball Mini P.E.K.K.A Witch Inferno Dragon
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Witch
Witch
Fireball
Fireball
Goblin Gang Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Fireball Witch
Fireball
Fireball
Fireball
Fireball Witch
Witch Inferno Dragon
Fireball Witch
Fireball Witch
Fireball
Fireball Witch
Fireball Witch
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Goblin Gang Fireball Witch
Fireball Witch
Fireball
Fireball Goblin Gang Mini P.E.K.K.A
Fireball
Fireball
Goblin Gang Fireball Witch
Fireball Witch
Fireball Witch
Inferno Dragon
Fireball

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