My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Minions Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Archers Firecracker Executioner Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Archers Minions Goblin Barrel
Giant Snowball
Bomber Bats Archers Minions Goblin Barrel
Zap
Bomber Bats Archers Minions Firecracker Goblin Barrel
Barbarian Barrel
Bomber Archers Firecracker Goblin Barrel Executioner
The Log
Bomber Archers Firecracker Goblin Barrel
Earthquake
Bomber Archers Firecracker Goblin Barrel
Arrows
Bomber Bats Archers Minions Firecracker Goblin Barrel
Royal Delivery
Bomber Bats Archers Minions Firecracker Goblin Barrel Executioner
Fireball
Bomber Archers Minions Firecracker Goblin Barrel Executioner
Poison
Bomber Bats Archers Minions Firecracker Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Archers Minions Firecracker Goblin Barrel Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Archers Minions

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Bats Minions
Bats
Bomber Minions Firecracker Goblin Barrel Golem
Archers
Golem
Minions
Bomber Bats Firecracker Golem
Firecracker
Bats Minions Goblin Barrel Golem
Goblin Barrel
Bats Firecracker Golem
Executioner
Golem
Golem
Bomber Bats Archers Minions Firecracker Goblin Barrel Executioner

Defense Synergies 0 6

Bomber
Bats
Bats
Bomber Minions Firecracker
Archers
Minions Firecracker
Minions
Bats Archers Firecracker
Firecracker
Bats Archers Minions
Goblin Barrel
Executioner
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Firecracker Executioner
Bats Minions Firecracker Executioner
Bomber Bats Archers Minions Executioner
Bats Minions Firecracker
Bomber Firecracker
Bomber Bats Archers Minions Firecracker Executioner
Bats Minions Archers Firecracker Executioner
Minions
Bomber Archers Firecracker
Bats Archers Minions Executioner Bomber Firecracker
Minions Executioner Bats Archers Firecracker
Bomber Bats Minions
Bomber Executioner Bats Minions Firecracker
Bomber Bats Minions Firecracker Executioner
Bomber Bats Archers Minions Firecracker Executioner
Executioner Bomber Bats Archers Minions Firecracker
Bomber Bats Archers Minions Firecracker Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers
Bomber Archers Firecracker Executioner
Bats Minions
Bats
Executioner
Firecracker Executioner Bats Archers Minions
Bats Archers Minions
Bats Minions Firecracker
Bats Minions
Executioner
Bomber Archers Firecracker Executioner
Bomber Bats Archers Minions Firecracker Executioner
Bats Minions Executioner Bomber Archers Firecracker
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Executioner
Firecracker
Bomber Executioner Firecracker
Firecracker Executioner Bats Minions
Bomber Archers Firecracker Executioner
Firecracker Executioner
Firecracker
Bats Minions
Firecracker
Archers Firecracker Executioner
Firecracker Executioner
Minions Firecracker
Firecracker
Bomber Firecracker Executioner
Firecracker Executioner
Bomber Bats Minions
Bomber Archers Firecracker Executioner
Bomber Firecracker
Minions
Firecracker Bomber Executioner
Firecracker Executioner
Firecracker
Bats Archers Firecracker Executioner
Bats Minions Firecracker
Bomber
Firecracker
Firecracker
Bats Archers Minions
Archers Firecracker Executioner
Firecracker Executioner
Bomber Firecracker Executioner
Firecracker Executioner
Bats Minions Firecracker
Firecracker Bats Executioner
Firecracker Executioner
Firecracker

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