My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Zappies Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Zappies Executioner Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Barbarians Minion Horde Musketeer Zappies
Zap
Minion Horde Zappies
Barbarian Barrel
Barbarians Musketeer Zappies Executioner Ice Wizard
The Log
Barbarians Musketeer Zappies
Earthquake
Barbarians Zappies
Arrows
Minion Horde Zappies
Royal Delivery
Barbarians Minion Horde Musketeer Zappies Executioner Ice Wizard
Fireball
Barbarians Minion Horde Musketeer Zappies Executioner Ice Wizard
Poison
Barbarians Minion Horde Musketeer Zappies Executioner Ice Wizard
Lightning
Musketeer Executioner Ice Wizard
Rocket
Barbarians Minion Horde Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Musketeer Zappies Barbarians Minion Horde Executioner Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Ice Wizard Musketeer Zappies Barbarians

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Golem
Musketeer
Golem
Zappies
Golem
Executioner
Golem
Lightning
Golem
Golem
Lightning Minion Horde Musketeer Zappies Executioner Ice Wizard
Ice Wizard
Golem

Defense Synergies 0 4

Barbarians
Minion Horde Zappies
Minion Horde
Barbarians Ice Wizard
Musketeer
Zappies
Zappies
Barbarians Musketeer
Executioner
Lightning
Golem
Ice Wizard
Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde Musketeer Zappies Executioner
Barbarians Minion Horde Musketeer Zappies Executioner Ice Wizard
Barbarians Minion Horde Musketeer Zappies Executioner Lightning Ice Wizard
Barbarians Minion Horde Musketeer Zappies Ice Wizard
Lightning Barbarians
Musketeer Zappies Executioner Ice Wizard
Minion Horde Musketeer Lightning Zappies Executioner Ice Wizard
Lightning Barbarians Musketeer
Barbarians Minion Horde Zappies Musketeer Ice Wizard
Barbarians Minion Horde Musketeer Zappies Ice Wizard
Barbarians Minion Horde Executioner Ice Wizard Musketeer Zappies
Minion Horde Musketeer Executioner Zappies Ice Wizard
Barbarians Minion Horde Musketeer Zappies Lightning Ice Wizard
Executioner Barbarians Minion Horde Zappies
Barbarians Minion Horde Zappies
Barbarians Minion Horde Zappies Lightning
Barbarians Minion Horde Musketeer Zappies Executioner
Barbarians Minion Horde Musketeer Zappies Executioner Ice Wizard
Executioner Barbarians Musketeer Zappies Ice Wizard
Barbarians Musketeer Zappies
Barbarians Minion Horde Musketeer Zappies Executioner
Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zappies
Musketeer Executioner Lightning
Barbarians Zappies Minion Horde Musketeer Lightning
Lightning Barbarians Minion Horde Musketeer Zappies
Barbarians Minion Horde Musketeer Zappies Executioner
Executioner Minion Horde Musketeer Zappies Ice Wizard
Barbarians Minion Horde Musketeer Zappies Lightning Ice Wizard
Barbarians Minion Horde Zappies
Minion Horde Lightning Barbarians Zappies
Barbarians Minion Horde Musketeer Zappies
Barbarians Minion Horde Musketeer Zappies
Lightning Barbarians
Barbarians Lightning Minion Horde Zappies Executioner
Barbarians Minion Horde Musketeer Zappies Executioner
Barbarians Zappies Minion Horde Musketeer Executioner Lightning
Executioner Barbarians Minion Horde Musketeer Zappies Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde Musketeer
Musketeer Executioner Ice Wizard
Lightning Minion Horde
Lightning Barbarians Musketeer
Executioner Minion Horde
Executioner Minion Horde Musketeer Ice Wizard
Minion Horde Musketeer Executioner
Executioner Lightning Ice Wizard
Lightning
Lightning Minion Horde Musketeer
Lightning Minion Horde Musketeer
Lightning Musketeer Executioner
Lightning Musketeer Executioner
Lightning Minion Horde Musketeer
Lightning Musketeer
Lightning Minion Horde Musketeer Executioner
Lightning Minion Horde Musketeer Executioner
Lightning
Minion Horde Lightning
Lightning Musketeer Executioner
Lightning
Lightning Minion Horde Musketeer
Lightning
Musketeer Lightning
Lightning Barbarians Minion Horde Musketeer
Executioner Ice Wizard
Minion Horde
Musketeer Executioner Lightning Ice Wizard
Lightning Musketeer
Lightning Musketeer
Lightning Minion Horde Musketeer Executioner Ice Wizard
Lightning Minion Horde Musketeer Zappies
Lightning Minion Horde
Lightning Minion Horde Musketeer
Lightning Minion Horde Zappies
Minion Horde
Lightning
Minion Horde Lightning Barbarians Musketeer Zappies
Lightning Musketeer Zappies Executioner Ice Wizard
Lightning Minion Horde Musketeer Executioner
Musketeer Executioner Lightning
Lightning
Minion Horde Musketeer Executioner
Minion Horde Musketeer Zappies Lightning
Musketeer Zappies Executioner Lightning
Lightning Musketeer Executioner
Lightning

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