My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Dart Goblin
Zap
Cannon Firecracker Dart Goblin
Barbarian Barrel
Knight Cannon Firecracker Dart Goblin Wizard
The Log
Cannon Firecracker Dart Goblin
Earthquake
Cannon Firecracker
Arrows
Firecracker Dart Goblin
Royal Delivery
Knight Firecracker Dart Goblin Wizard
Fireball
Cannon Firecracker Dart Goblin Wizard
Poison
Cannon Firecracker Dart Goblin Wizard
Lightning
Knight Cannon Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Cannon Firecracker Dart Goblin Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Cannon

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Knight Dart Goblin Golem
Arrows
Zap Golem Knight
Knight
Firecracker Dart Goblin Zap Arrows Wizard
Cannon
Firecracker
Zap Knight Dart Goblin Golem
Dart Goblin
Knight Zap Firecracker Golem
Wizard
Knight Golem
Golem
Arrows Zap Firecracker Dart Goblin Wizard

Defense Synergies 4 11

Zap
Cannon Arrows Knight Firecracker Dart Goblin
Arrows
Zap Knight Cannon
Knight
Cannon Firecracker Dart Goblin Zap Arrows Wizard
Cannon
Zap Knight Arrows Firecracker Dart Goblin Wizard
Firecracker
Knight Zap Cannon Dart Goblin
Dart Goblin
Knight Zap Cannon Firecracker
Wizard
Knight Cannon
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Firecracker Dart Goblin Wizard
Zap Knight Cannon Firecracker Dart Goblin
Cannon Knight Dart Goblin
Cannon Knight Firecracker Dart Goblin
Arrows Firecracker
Arrows Zap Cannon Firecracker Dart Goblin
Dart Goblin Zap Arrows Cannon Firecracker Wizard
Zap Arrows Cannon Dart Goblin
Cannon
Knight Cannon Firecracker Dart Goblin
Dart Goblin Zap Arrows Knight Cannon Firecracker Wizard
Arrows Zap Firecracker Dart Goblin Wizard
Cannon Zap Knight Wizard
Wizard Zap Arrows Cannon Firecracker Dart Goblin
Knight Cannon
Zap Cannon
Wizard Arrows Knight Cannon Firecracker
Arrows Cannon Zap Knight Firecracker Dart Goblin Wizard
Zap Arrows Wizard Knight Cannon Firecracker Dart Goblin
Cannon Dart Goblin
Wizard Arrows Knight Cannon Firecracker Dart Goblin
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap
Zap Arrows Knight Firecracker Wizard
Zap Knight
Zap Knight
Knight Cannon
Arrows Firecracker Wizard Zap Dart Goblin
Knight Dart Goblin
Knight
Zap Knight Firecracker
Cannon Dart Goblin
Knight Dart Goblin
Zap Arrows
Knight Cannon Wizard
Wizard Cannon Firecracker Dart Goblin
Zap Knight Firecracker Dart Goblin
Arrows Zap Cannon Firecracker Dart Goblin Wizard
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Dart Goblin
Arrows Firecracker Zap Dart Goblin
Arrows Dart Goblin
Arrows Knight Firecracker Dart Goblin
Wizard Zap Arrows Firecracker
Arrows Firecracker Wizard Zap Dart Goblin
Arrows Firecracker Dart Goblin Wizard
Arrows Zap Firecracker Dart Goblin Wizard
Arrows Zap Firecracker Dart Goblin Wizard
Firecracker Zap Arrows Knight Dart Goblin Wizard
Zap Arrows Firecracker Dart Goblin Wizard
Knight Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin Wizard
Arrows Firecracker Dart Goblin Wizard
Arrows
Zap Arrows Firecracker Dart Goblin Wizard
Zap Arrows Firecracker Dart Goblin Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Firecracker Wizard
Arrows Firecracker Zap Dart Goblin Wizard
Zap Arrows Wizard
Zap Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin Wizard
Zap Firecracker Dart Goblin Wizard
Zap Arrows Dart Goblin Wizard
Zap Arrows Firecracker
Arrows Firecracker Wizard
Zap Dart Goblin
Zap Arrows Firecracker Dart Goblin Wizard
Arrows
Knight Firecracker Dart Goblin Wizard
Arrows Zap Firecracker Dart Goblin Wizard
Zap Arrows
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Dart Goblin Wizard

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