My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Golem Magic Archer Night Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Golem Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch Graveyard Sparky
Giant Snowball
Electro Dragon Night Witch Graveyard
Zap
Firecracker Night Witch Graveyard Sparky
Barbarian Barrel
Firecracker Magic Archer Night Witch Graveyard Sparky
The Log
Firecracker Graveyard Sparky
Earthquake
Firecracker Graveyard
Arrows
Firecracker Night Witch Graveyard
Royal Delivery
Firecracker Electro Dragon Magic Archer Night Witch Graveyard Sparky
Fireball
Firecracker Electro Dragon Magic Archer Night Witch Sparky
Poison
Firecracker Electro Dragon Magic Archer Night Witch Graveyard Sparky
Lightning
Electro Dragon Magic Archer Night Witch Sparky
Rocket
Electro Dragon Magic Archer Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Electro Dragon Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem Night Witch Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fireball Magic Archer Night Witch Electro Dragon Graveyard Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Fireball Magic Archer Night Witch

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Golem Sparky
Fireball
Golem Graveyard Magic Archer Sparky
Electro Dragon
Golem Magic Archer Graveyard Sparky
Golem
Fireball Electro Dragon Night Witch Firecracker Magic Archer Graveyard Sparky
Magic Archer
Fireball Electro Dragon Golem
Night Witch
Golem Graveyard
Graveyard
Fireball Electro Dragon Golem Night Witch Sparky
Sparky
Firecracker Fireball Electro Dragon Golem Graveyard

Defense Synergies 0 3

Firecracker
Electro Dragon Night Witch
Fireball
Electro Dragon
Firecracker
Golem
Magic Archer
Night Witch
Night Witch
Firecracker Magic Archer
Graveyard
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Electro Dragon Magic Archer Sparky
Sparky Firecracker Electro Dragon Night Witch
Sparky Electro Dragon Night Witch
Night Witch Sparky Firecracker Electro Dragon
Firecracker Fireball Sparky
Fireball Firecracker Electro Dragon Magic Archer Night Witch
Firecracker Fireball Electro Dragon Magic Archer Night Witch
Fireball Electro Dragon Magic Archer Sparky
Sparky Night Witch
Firecracker Night Witch Sparky
Firecracker Fireball Electro Dragon Magic Archer Night Witch
Firecracker Fireball Electro Dragon Magic Archer Night Witch
Night Witch Sparky Fireball Electro Dragon
Fireball Sparky Firecracker Electro Dragon Magic Archer Night Witch
Sparky
Fireball Sparky
Sparky Firecracker Fireball Electro Dragon Night Witch
Fireball Firecracker Electro Dragon Magic Archer Night Witch
Firecracker Fireball Electro Dragon Magic Archer
Sparky
Firecracker Fireball Electro Dragon Night Witch Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Sparky
Fireball Firecracker Electro Dragon Magic Archer
Electro Dragon Sparky
Fireball Night Witch Sparky
Night Witch Sparky
Firecracker Fireball Electro Dragon Magic Archer
Sparky Fireball Night Witch
Sparky
Electro Dragon Firecracker Fireball Magic Archer Sparky
Sparky
Electro Dragon Sparky
Fireball
Fireball Night Witch Sparky
Firecracker Fireball Electro Dragon Magic Archer Sparky
Electro Dragon Sparky Firecracker Fireball Magic Archer Night Witch
Firecracker Fireball Electro Dragon Magic Archer Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker Electro Dragon Sparky
Firecracker Fireball Electro Dragon Magic Archer
Fireball Electro Dragon Magic Archer Sparky
Firecracker Fireball Sparky
Fireball Firecracker Magic Archer Sparky
Firecracker Fireball Electro Dragon Magic Archer
Firecracker Magic Archer Sparky
Fireball Firecracker Electro Dragon Magic Archer
Fireball Firecracker Electro Dragon
Fireball Electro Dragon Night Witch Sparky
Firecracker Fireball Electro Dragon Magic Archer Sparky
Fireball Firecracker Electro Dragon Magic Archer
Firecracker Fireball Magic Archer Sparky
Firecracker Fireball Electro Dragon Magic Archer
Firecracker Fireball Magic Archer Sparky
Firecracker Fireball Electro Dragon Magic Archer Sparky
Magic Archer Firecracker Fireball Electro Dragon Sparky
Fireball Sparky
Night Witch Sparky
Firecracker Fireball Electro Dragon Magic Archer Sparky
Firecracker Fireball Electro Dragon Magic Archer
Fireball Magic Archer Night Witch Sparky
Fireball
Sparky
Fireball Electro Dragon
Firecracker Fireball Electro Dragon Magic Archer Sparky
Firecracker Fireball Electro Dragon Magic Archer Sparky
Fireball Electro Dragon Magic Archer Sparky
Fireball Firecracker Magic Archer Sparky
Firecracker Fireball Electro Dragon Magic Archer Night Witch Sparky
Electro Dragon Firecracker Fireball
Fireball Night Witch Sparky
Fireball Electro Dragon Magic Archer Night Witch Sparky
Firecracker Fireball Electro Dragon Magic Archer Sparky
Sparky
Firecracker Fireball Magic Archer Sparky
Fireball Electro Dragon Magic Archer Night Witch
Fireball Firecracker Electro Dragon Magic Archer
Fireball
Fireball Firecracker Electro Dragon Magic Archer Sparky
Firecracker Fireball Electro Dragon Magic Archer
Fireball Sparky
Firecracker Electro Dragon Sparky
Electro Dragon Firecracker Fireball Magic Archer Sparky
Firecracker Fireball Electro Dragon Magic Archer
Electro Dragon Firecracker Fireball Magic Archer Sparky
Sparky
Fireball Firecracker Electro Dragon Sparky

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