My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Golem Fisherman Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Fisherman
Giant Snowball
Guards Electro Dragon Fisherman
Zap
Guards Fisherman
Barbarian Barrel
Guards Magic Archer
The Log
Guards Fisherman
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Electro Dragon Fisherman Magic Archer
Fireball
Electro Dragon Fisherman Magic Archer
Poison
Guards Electro Dragon Fisherman Magic Archer
Lightning
Electro Dragon Fisherman Magic Archer
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Rocket Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Guards Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Guards Fisherman Magic Archer Electro Dragon Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Guards Fisherman

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Guards Electro Dragon Golem Fisherman Magic Archer
Arrows
Zap Golem
Rocket
Golem
Guards
Zap
Electro Dragon
Golem Zap Fisherman Magic Archer
Golem
Arrows Electro Dragon Zap Rocket Magic Archer
Fisherman
Zap Electro Dragon
Magic Archer
Zap Electro Dragon Golem

Defense Synergies 1 9

Zap
Arrows Guards Electro Dragon Fisherman Magic Archer
Arrows
Zap
Rocket
Guards
Fisherman Zap Electro Dragon Magic Archer
Electro Dragon
Zap Guards Fisherman
Golem
Fisherman
Guards Zap Electro Dragon Magic Archer
Magic Archer
Zap Guards Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Electro Dragon Magic Archer
Zap Electro Dragon Fisherman
Rocket Fisherman Electro Dragon
Guards Electro Dragon Fisherman
Arrows Rocket
Arrows Zap Guards Electro Dragon Magic Archer
Rocket Zap Arrows Electro Dragon Magic Archer
Rocket Zap Arrows Electro Dragon Magic Archer
Fisherman
Guards Fisherman
Guards Zap Arrows Electro Dragon Fisherman Magic Archer
Arrows Zap Electro Dragon Magic Archer
Zap Rocket Guards Electro Dragon
Rocket Zap Arrows Guards Electro Dragon Magic Archer
Rocket Zap Fisherman
Arrows Electro Dragon Fisherman
Arrows Zap Guards Electro Dragon Fisherman Magic Archer
Zap Arrows Guards Electro Dragon Fisherman Magic Archer
Fisherman
Arrows Guards Electro Dragon Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fisherman
Zap Arrows Rocket Electro Dragon Fisherman Magic Archer
Guards Zap Rocket Electro Dragon Fisherman
Rocket Guards Zap Fisherman
Guards Fisherman
Arrows Rocket Zap Electro Dragon Magic Archer
Rocket Guards
Fisherman
Zap Rocket Electro Dragon Magic Archer
Guards
Guards Electro Dragon
Rocket Zap Arrows Guards
Rocket Guards
Electro Dragon Magic Archer
Guards Electro Dragon Zap Rocket Fisherman Magic Archer
Arrows Zap Electro Dragon Magic Archer
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Rocket Guards Electro Dragon
Arrows Zap Electro Dragon Fisherman Magic Archer
Rocket Arrows Electro Dragon Magic Archer
Arrows Rocket Guards
Rocket Zap Arrows Magic Archer
Arrows Zap Rocket Electro Dragon Magic Archer
Arrows Magic Archer
Arrows Zap Electro Dragon Magic Archer
Arrows Zap Electro Dragon Fisherman
Rocket Guards Electro Dragon Fisherman
Rocket Zap Arrows Electro Dragon Fisherman Magic Archer
Zap Arrows Rocket Electro Dragon Magic Archer
Rocket Fisherman Magic Archer
Arrows Rocket Electro Dragon Fisherman Magic Archer
Zap Arrows Fisherman Magic Archer
Rocket Zap Arrows Electro Dragon Magic Archer
Magic Archer Arrows Rocket Electro Dragon
Arrows Rocket
Rocket Fisherman
Rocket Zap Arrows Electro Dragon Fisherman Magic Archer
Rocket Zap Arrows Electro Dragon Magic Archer
Rocket Magic Archer
Rocket Arrows
Rocket Fisherman
Rocket Zap Arrows Electro Dragon
Zap Arrows Electro Dragon Magic Archer
Fisherman
Arrows Zap Electro Dragon Fisherman Magic Archer
Zap Arrows Electro Dragon Fisherman Magic Archer
Rocket Zap Arrows Fisherman Magic Archer
Zap Arrows Electro Dragon Magic Archer
Zap Rocket Electro Dragon Guards
Zap Arrows Rocket Electro Dragon Magic Archer
Zap Rocket Arrows Electro Dragon Magic Archer
Rocket Arrows Magic Archer
Zap Rocket Guards Electro Dragon Magic Archer
Rocket Zap Arrows Electro Dragon Magic Archer
Arrows
Rocket Electro Dragon Magic Archer
Arrows Zap Electro Dragon Magic Archer
Rocket Zap Arrows
Electro Dragon
Zap Electro Dragon Rocket Guards Magic Archer
Zap Rocket Electro Dragon Magic Archer
Electro Dragon Zap Rocket Magic Archer
Rocket Electro Dragon

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