My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Golem Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Night Witch
Giant Snowball
Bats Clone Night Witch
Zap
Bats Clone Night Witch
Barbarian Barrel
Tesla Clone Electro Wizard Night Witch
The Log
Clone
Earthquake
Tesla Clone
Arrows
Bats Clone Night Witch
Royal Delivery
Bats Clone Electro Wizard Night Witch
Fireball
Tesla Clone Electro Wizard Night Witch
Poison
Bats Clone Electro Wizard Night Witch
Lightning
Tesla Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Clone Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Clone Tesla Electro Wizard Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Clone

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Clone Golem
Arrows
Golem Night Witch
Tesla
Clone
Golem Night Witch Bats Electro Wizard
Golem
Arrows Clone Night Witch Bats The Log Electro Wizard
The Log
Golem
Electro Wizard
Clone Golem
Night Witch
Clone Golem Arrows

Defense Synergies 1 9

Bats
Tesla The Log Electro Wizard
Arrows
Tesla
Tesla
The Log Bats Arrows Electro Wizard Night Witch
Clone
Golem
The Log
Tesla Bats Electro Wizard Night Witch
Electro Wizard
Bats Tesla The Log Night Witch
Night Witch
Tesla The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log Electro Wizard
Bats Tesla The Log Electro Wizard Night Witch
Tesla Bats Electro Wizard Night Witch
Tesla Night Witch Bats Electro Wizard
Arrows The Log
Arrows The Log Bats Tesla Electro Wizard Night Witch
Bats Tesla Electro Wizard Arrows Night Witch
Arrows Tesla The Log Electro Wizard
Tesla Night Witch
Tesla Electro Wizard Night Witch
Bats Electro Wizard Arrows Tesla The Log Night Witch
Arrows Tesla Bats Electro Wizard Night Witch
Tesla Night Witch Bats The Log Electro Wizard
Bats Arrows Tesla The Log Electro Wizard Night Witch
Tesla Electro Wizard
Tesla The Log Electro Wizard
Tesla Bats Arrows Electro Wizard Night Witch
Arrows Tesla Bats The Log Electro Wizard Night Witch
Arrows The Log Bats Tesla Electro Wizard
Tesla Electro Wizard
Bats Arrows Tesla The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Electro Wizard
Electro Wizard Arrows Tesla The Log
Bats The Log Electro Wizard
Bats Tesla The Log Electro Wizard Night Witch
Tesla Night Witch
Arrows Bats Tesla Electro Wizard
Bats Tesla Electro Wizard Night Witch
Tesla
Electro Wizard Bats The Log
Tesla
Bats Tesla
Arrows The Log Electro Wizard
Tesla Night Witch
Tesla
Tesla Electro Wizard Bats The Log Night Witch
Bats Arrows Tesla The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Bats
Arrows The Log
Arrows The Log
Arrows The Log
Bats Electro Wizard Night Witch
Arrows The Log Electro Wizard
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Bats Night Witch
Arrows The Log Electro Wizard
Arrows The Log
The Log Night Witch
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows The Log
Bats Arrows Electro Wizard Night Witch
Electro Wizard Bats
Night Witch
Arrows The Log Night Witch
Arrows Electro Wizard
Arrows The Log
Electro Wizard Bats Night Witch
Arrows Electro Wizard
Arrows The Log
Electro Wizard
Arrows The Log
Arrows
Bats The Log Electro Wizard
Bats Electro Wizard
The Log Electro Wizard

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