My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zap
Sparky
Barbarian Barrel
Executioner Sparky
The Log
Sparky
Earthquake
Arrows
Royal Delivery
Executioner P.E.K.K.A Sparky
Fireball
Executioner Sparky
Poison
Executioner Sparky
Lightning
Executioner Sparky
Rocket
Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Poison Executioner The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Executioner P.E.K.K.A Golem Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Poison Executioner Lightning Sparky P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror The Log Poison Executioner

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mirror
The Log Poison Lightning Sparky
Poison
P.E.K.K.A Golem Mirror The Log
Executioner
P.E.K.K.A Golem The Log
Lightning
Golem Mirror
P.E.K.K.A
Poison Executioner The Log
Golem
Poison Lightning Executioner The Log Sparky
The Log
Mirror Poison Executioner P.E.K.K.A Golem Sparky
Sparky
Mirror Golem The Log

Defense Synergies 1 9

Mirror
Poison Executioner The Log Sparky
Poison
Mirror The Log Sparky
Executioner
Mirror The Log
Lightning
The Log
P.E.K.K.A
The Log
Golem
The Log
P.E.K.K.A Mirror Poison Executioner Lightning Sparky
Sparky
Mirror Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Executioner The Log Sparky
P.E.K.K.A Sparky Executioner The Log
P.E.K.K.A Sparky Executioner Lightning
P.E.K.K.A Sparky
Lightning Poison P.E.K.K.A The Log Sparky
The Log Executioner
Lightning Poison Executioner
Lightning Poison P.E.K.K.A The Log Sparky
P.E.K.K.A Sparky
Sparky
Poison Executioner The Log
Executioner Poison
P.E.K.K.A Sparky Lightning The Log
Executioner Sparky Poison P.E.K.K.A The Log
P.E.K.K.A Sparky
Lightning P.E.K.K.A The Log Sparky
Sparky Poison Executioner P.E.K.K.A
Executioner The Log
Poison Executioner The Log
P.E.K.K.A Sparky
Poison Executioner P.E.K.K.A The Log Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Sparky
Poison Executioner Lightning The Log
P.E.K.K.A Lightning The Log Sparky
Lightning P.E.K.K.A The Log Sparky
P.E.K.K.A Executioner Sparky
Poison Executioner
P.E.K.K.A Sparky Lightning
P.E.K.K.A Sparky
Lightning P.E.K.K.A Poison The Log Sparky
P.E.K.K.A Sparky
P.E.K.K.A Sparky
Lightning P.E.K.K.A Poison The Log
Lightning P.E.K.K.A Executioner Sparky
Executioner Sparky
Sparky Poison Executioner Lightning P.E.K.K.A The Log
Poison Executioner P.E.K.K.A The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning The Log Sparky
Poison Executioner The Log
Lightning Poison The Log Sparky
Lightning Poison The Log Sparky
Poison Executioner The Log Sparky
Poison Executioner
Poison Executioner The Log Sparky
Poison The Log Executioner Lightning
Poison The Log Lightning
Lightning Poison Sparky
Poison Lightning The Log Sparky
Poison Lightning Executioner
Poison Lightning Executioner The Log Sparky
Lightning Poison
Lightning Poison The Log Sparky
Lightning Poison Executioner The Log Sparky
Lightning Poison Executioner The Log Sparky
Lightning Poison Sparky
Lightning Sparky
Lightning Poison Executioner The Log Sparky
Lightning Poison The Log
Lightning Poison The Log Sparky
Lightning Poison
Lightning The Log Sparky
Lightning Poison The Log
Poison The Log Executioner Sparky
Poison The Log Executioner Lightning Sparky
Lightning Poison The Log Sparky
Poison Lightning The Log Sparky
Poison Lightning Executioner Sparky
Lightning Poison
Lightning Sparky
Poison Lightning The Log Sparky
Lightning Poison Sparky
P.E.K.K.A Sparky
Poison Lightning The Log Sparky
Lightning
Poison Lightning Executioner
The Log
Poison Lightning Executioner Sparky
The Log Poison Executioner Lightning
Lightning Poison Sparky
Executioner P.E.K.K.A Sparky
Poison Lightning The Log Sparky
Poison Executioner Lightning
Poison Lightning Executioner The Log Sparky
P.E.K.K.A Sparky
Lightning Sparky

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