My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Golem Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions
Giant Snowball
Bomber Minions
Zap
Bomber Minions
Barbarian Barrel
Bomber Royal Ghost
The Log
Bomber Mini P.E.K.K.A
Earthquake
Bomber
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Mini P.E.K.K.A Royal Ghost
Fireball
Bomber Minions
Poison
Bomber Minions
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Royal Delivery Freeze Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Mini P.E.K.K.A Freeze Golem Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Royal Delivery Royal Ghost Mini P.E.K.K.A Freeze Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Minions Royal Delivery Royal Ghost

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Minions Mini P.E.K.K.A Mega Knight
Minions
Mega Knight Bomber Mini P.E.K.K.A Golem
Royal Delivery
Mini P.E.K.K.A
Bomber Minions Golem Mega Knight
Freeze
Golem
Bomber Minions Mini P.E.K.K.A
Royal Ghost
Mega Knight
Mega Knight
Minions Bomber Mini P.E.K.K.A Royal Ghost

Defense Synergies 0 13

Bomber
Mini P.E.K.K.A Royal Ghost
Minions
Royal Delivery Freeze Mega Knight
Royal Delivery
Minions Mini P.E.K.K.A Freeze Royal Ghost Mega Knight
Mini P.E.K.K.A
Bomber Royal Delivery Freeze Royal Ghost
Freeze
Minions Royal Delivery Mini P.E.K.K.A Mega Knight
Golem
Royal Ghost
Bomber Royal Delivery Mini P.E.K.K.A Mega Knight
Mega Knight
Minions Royal Delivery Freeze Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions
Mini P.E.K.K.A Minions Royal Delivery Mega Knight
Mini P.E.K.K.A Mega Knight Bomber Minions Royal Delivery Freeze
Mini P.E.K.K.A Minions Mega Knight
Bomber Royal Delivery Mini P.E.K.K.A Mega Knight
Royal Delivery Freeze Bomber Minions Royal Ghost Mega Knight
Minions Royal Delivery Freeze
Mega Knight
Mini P.E.K.K.A Minions
Bomber Royal Delivery Mini P.E.K.K.A Royal Ghost Mega Knight
Minions Bomber Royal Delivery Freeze Royal Ghost Mega Knight
Minions Royal Delivery
Mini P.E.K.K.A Mega Knight Bomber Minions Royal Delivery Freeze
Bomber Mega Knight Minions Royal Delivery Mini P.E.K.K.A Freeze Royal Ghost
Mini P.E.K.K.A Mega Knight
Royal Delivery Mini P.E.K.K.A Freeze Mega Knight
Mega Knight Bomber Minions Royal Delivery Mini P.E.K.K.A
Royal Delivery Mega Knight Bomber Minions Royal Ghost
Royal Delivery Freeze Bomber Minions Royal Ghost Mega Knight
Mini P.E.K.K.A
Bomber Royal Ghost Mega Knight Minions Royal Delivery Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Royal Delivery Royal Ghost
Royal Delivery Bomber Mini P.E.K.K.A Royal Ghost Mega Knight
Royal Delivery Mega Knight Minions Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Royal Delivery
Royal Delivery Mini P.E.K.K.A Mega Knight
Royal Delivery Minions Freeze
Royal Delivery Mini P.E.K.K.A Minions
Mini P.E.K.K.A Mega Knight Royal Delivery
Royal Delivery Freeze Mega Knight Minions Mini P.E.K.K.A
Royal Delivery
Mega Knight Minions Mini P.E.K.K.A
Mega Knight Royal Delivery
Royal Delivery Mini P.E.K.K.A Mega Knight
Bomber Mega Knight
Bomber Minions Royal Delivery Mini P.E.K.K.A Freeze
Minions Mega Knight Bomber Royal Delivery Mini P.E.K.K.A Freeze Royal Ghost
Bomber Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Royal Ghost
Royal Ghost
Freeze
Bomber Mega Knight
Minions Freeze
Bomber
Freeze
Minions Mini P.E.K.K.A
Minions Freeze
Bomber
Mega Knight
Freeze
Bomber Minions Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Mega Knight
Bomber Mega Knight
Minions Mega Knight
Freeze Bomber Mega Knight
Royal Ghost
Mega Knight
Minions Freeze
Mini P.E.K.K.A
Bomber Mega Knight
Freeze
Mega Knight
Minions Freeze
Freeze
Mini P.E.K.K.A Mega Knight
Bomber
Mega Knight
Minions Freeze
Freeze Royal Ghost Mega Knight
Mega Knight

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