My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Wizard Golem Bandit Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Golem Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Sparky
Giant Snowball
Zap
Bandit Sparky
Barbarian Barrel
Ice Spirit Valkyrie Wizard Bandit Magic Archer Sparky
The Log
Ice Spirit Bandit Sparky
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Valkyrie Wizard Bandit Magic Archer Sparky
Fireball
Wizard Bandit Magic Archer Sparky
Poison
Wizard Magic Archer Sparky
Lightning
Valkyrie Wizard Bandit Magic Archer Sparky
Rocket
Valkyrie Wizard Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Valkyrie Wizard Tornado Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Tornado Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Tornado Bandit Valkyrie Magic Archer Wizard Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Tornado Bandit Valkyrie

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Sparky Golem Bandit
Valkyrie
Ice Spirit Wizard Tornado Bandit Magic Archer Sparky
Wizard
Tornado Valkyrie Golem Bandit Sparky
Tornado
Wizard Magic Archer Sparky Valkyrie Golem
Golem
Ice Spirit Wizard Tornado Bandit Magic Archer Sparky
Bandit
Ice Spirit Valkyrie Wizard Golem Magic Archer
Magic Archer
Tornado Valkyrie Golem Bandit
Sparky
Ice Spirit Tornado Valkyrie Wizard Golem

Defense Synergies 4 13

Ice Spirit
Sparky Valkyrie Wizard Tornado Bandit Magic Archer
Valkyrie
Ice Spirit Wizard Tornado Bandit Magic Archer Sparky
Wizard
Tornado Ice Spirit Valkyrie Bandit
Tornado
Wizard Magic Archer Sparky Ice Spirit Valkyrie Sparky
Golem
Bandit
Ice Spirit Valkyrie Wizard Magic Archer
Magic Archer
Tornado Ice Spirit Valkyrie Bandit
Sparky
Ice Spirit Tornado Valkyrie Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Magic Archer Sparky
Sparky Ice Spirit Valkyrie Bandit
Tornado Sparky Valkyrie Bandit
Sparky Valkyrie Bandit
Valkyrie Tornado Sparky
Tornado Valkyrie Bandit Magic Archer
Tornado Ice Spirit Wizard Magic Archer
Valkyrie Bandit Magic Archer Sparky
Sparky Tornado
Tornado Ice Spirit Valkyrie Bandit Sparky
Valkyrie Wizard Tornado Bandit Magic Archer
Wizard Tornado Magic Archer
Sparky Ice Spirit Valkyrie Wizard Bandit
Valkyrie Wizard Sparky Ice Spirit Tornado Magic Archer
Sparky Bandit
Tornado Ice Spirit Bandit Sparky
Wizard Sparky Valkyrie Tornado
Ice Spirit Valkyrie Wizard Tornado Bandit Magic Archer
Valkyrie Wizard Tornado Ice Spirit Bandit Magic Archer
Sparky Tornado
Valkyrie Wizard Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Bandit Sparky
Bandit Valkyrie Wizard Magic Archer
Bandit Ice Spirit Valkyrie Sparky
Valkyrie Tornado Bandit Sparky
Valkyrie Bandit Sparky
Wizard Ice Spirit Tornado Magic Archer
Sparky Valkyrie Bandit
Valkyrie Sparky
Ice Spirit Valkyrie Tornado Bandit Magic Archer Sparky
Sparky
Valkyrie Sparky
Valkyrie Tornado
Valkyrie Wizard Bandit Sparky
Wizard Valkyrie Magic Archer Sparky
Sparky Ice Spirit Valkyrie Tornado Magic Archer
Valkyrie Wizard Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Bandit Sparky
Tornado Bandit Magic Archer
Bandit Magic Archer Sparky
Valkyrie Sparky
Wizard Valkyrie Magic Archer Sparky
Wizard Ice Spirit Tornado Magic Archer
Wizard Tornado Magic Archer Sparky
Ice Spirit Wizard Tornado Magic Archer
Wizard Tornado Bandit
Tornado Sparky
Valkyrie Wizard Tornado Bandit Magic Archer Sparky
Wizard Tornado Magic Archer
Bandit Magic Archer Sparky
Bandit Magic Archer
Magic Archer Sparky
Wizard Bandit Magic Archer Sparky
Magic Archer Wizard Bandit Sparky
Tornado Sparky
Sparky
Wizard Bandit Magic Archer Sparky
Valkyrie Wizard Tornado Magic Archer
Magic Archer Sparky
Wizard Tornado
Tornado Sparky
Tornado Ice Spirit Valkyrie Wizard Magic Archer Sparky
Wizard Tornado Bandit Magic Archer Sparky
Wizard Tornado Bandit Magic Archer Sparky
Tornado Bandit Magic Archer Sparky
Wizard Tornado Magic Archer Sparky
Ice Spirit Wizard
Sparky
Wizard Bandit Magic Archer Sparky
Ice Spirit Magic Archer Sparky
Sparky
Wizard Magic Archer Sparky
Ice Spirit Bandit Magic Archer
Wizard Tornado Magic Archer
Valkyrie Wizard Magic Archer Sparky
Wizard Magic Archer
Tornado Sparky
Sparky
Ice Spirit Tornado Magic Archer Sparky
Tornado Magic Archer
Tornado Bandit Magic Archer Sparky

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