My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Zappies Dark Prince Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Hog Rider Dark Prince Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Hog Rider Guards Dark Prince
Giant Snowball
Skeleton Barrel Hog Rider Zappies Guards
Zap
Skeleton Barrel Zappies Guards Dark Prince
Barbarian Barrel
Skeleton Barrel Zappies Guards Dark Prince
The Log
Skeleton Barrel Hog Rider Zappies Guards Dark Prince
Earthquake
Hog Rider Zappies Guards
Arrows
Skeleton Barrel Zappies Guards
Royal Delivery
Skeleton Barrel Hog Rider Zappies Guards Dark Prince
Fireball
Skeleton Barrel Hog Rider Zappies
Poison
Skeleton Barrel Zappies Guards
Lightning
Dark Prince Archer Queen
Rocket
Hog Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Guards Dark Prince Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Guards Hog Rider Zappies Dark Prince Freeze Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Barrel Guards Hog Rider

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Skeleton Barrel Dark Prince Freeze
Skeleton Barrel
Arrows Hog Rider Zappies Guards Dark Prince Freeze
Hog Rider
Arrows Freeze Skeleton Barrel Zappies Guards Dark Prince Archer Queen
Zappies
Skeleton Barrel Hog Rider Dark Prince
Guards
Skeleton Barrel Hog Rider
Dark Prince
Arrows Skeleton Barrel Hog Rider Zappies
Freeze
Hog Rider Arrows Skeleton Barrel
Archer Queen
Hog Rider

Defense Synergies 0 4

Arrows
Dark Prince
Skeleton Barrel
Hog Rider
Zappies
Guards
Guards
Zappies Archer Queen
Dark Prince
Arrows Archer Queen
Freeze
Archer Queen
Guards Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Zappies
Zappies Dark Prince
Zappies Dark Prince Freeze
Zappies Guards Dark Prince
Arrows Dark Prince
Arrows Freeze Zappies Guards Dark Prince
Arrows Zappies Freeze
Arrows Skeleton Barrel
Zappies Archer Queen
Guards Zappies Dark Prince
Guards Arrows Zappies Dark Prince Freeze
Arrows Zappies
Zappies Guards Dark Prince Freeze
Arrows Zappies Guards Dark Prince Freeze
Zappies
Zappies Freeze
Arrows Zappies Dark Prince
Arrows Zappies Guards Dark Prince
Arrows Freeze Zappies Guards Dark Prince
Zappies
Dark Prince Arrows Zappies Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zappies Dark Prince
Arrows Skeleton Barrel
Zappies Guards Dark Prince
Guards Dark Prince Zappies
Zappies Guards Dark Prince
Arrows Skeleton Barrel Zappies Freeze
Guards Dark Prince Zappies
Zappies Dark Prince
Freeze Zappies Dark Prince
Zappies Guards
Zappies Guards Dark Prince
Arrows Guards Dark Prince Archer Queen
Dark Prince Zappies Guards
Zappies
Zappies Guards Dark Prince Freeze Archer Queen
Arrows Zappies Dark Prince Freeze Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Guards Freeze
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Guards Dark Prince Freeze
Arrows Dark Prince
Arrows Skeleton Barrel Freeze
Arrows
Arrows Skeleton Barrel Freeze
Arrows Skeleton Barrel
Guards
Arrows Skeleton Barrel Dark Prince
Arrows Archer Queen
Skeleton Barrel
Arrows Skeleton Barrel Freeze
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Freeze
Arrows Skeleton Barrel Dark Prince
Arrows Skeleton Barrel
Arrows
Arrows Skeleton Barrel
Arrows Freeze Dark Prince
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows
Skeleton Barrel Zappies Guards Freeze
Arrows
Arrows Zappies Freeze
Arrows
Skeleton Barrel Zappies Guards Dark Prince Freeze
Arrows Zappies Archer Queen
Freeze
Arrows
Dark Prince
Arrows Skeleton Barrel
Arrows Archer Queen
Dark Prince Archer Queen
Zappies Guards Freeze Archer Queen
Zappies Archer Queen
Skeleton Barrel Dark Prince Freeze Archer Queen

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