My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Giant Guards
Giant Snowball
Bomber Minions Musketeer Guards
Zap
Bomber Minions Guards
Barbarian Barrel
Bomber Musketeer Guards
The Log
Bomber Mini P.E.K.K.A Musketeer Guards
Earthquake
Bomber Guards
Arrows
Bomber Minions Guards
Royal Delivery
Bomber Minions Mini P.E.K.K.A Musketeer Guards
Fireball
Bomber Minions Musketeer
Poison
Bomber Minions Musketeer Guards
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Minions Guards Fireball Mini P.E.K.K.A Musketeer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Minions Guards

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Minions Mini P.E.K.K.A
Arrows
Fireball Giant Mini P.E.K.K.A
Minions
Giant Bomber Mini P.E.K.K.A
Fireball
Arrows Giant
Mini P.E.K.K.A
Giant Bomber Arrows Minions Musketeer
Musketeer
Giant Mini P.E.K.K.A
Giant
Bomber Arrows Minions Mini P.E.K.K.A Musketeer Fireball Guards
Guards
Giant

Defense Synergies 1 9

Bomber
Mini P.E.K.K.A Guards
Arrows
Fireball Mini P.E.K.K.A
Minions
Musketeer
Fireball
Arrows Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Bomber Arrows Fireball Musketeer Guards
Musketeer
Guards Minions Fireball Mini P.E.K.K.A
Giant
Guards
Musketeer Bomber Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Fireball Musketeer
Mini P.E.K.K.A Bomber Minions Musketeer
Mini P.E.K.K.A Bomber Minions Musketeer
Mini P.E.K.K.A Bomber Minions Musketeer Guards
Bomber Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Bomber Minions Musketeer Guards
Minions Musketeer Arrows Fireball
Arrows Fireball Musketeer
Mini P.E.K.K.A Minions Musketeer
Guards Bomber Mini P.E.K.K.A Musketeer
Minions Guards Bomber Arrows Fireball Musketeer
Arrows Minions Musketeer Fireball
Mini P.E.K.K.A Bomber Minions Fireball Musketeer Guards
Bomber Fireball Arrows Minions Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Bomber Arrows Minions Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Bomber Minions Musketeer Guards
Arrows Bomber Minions Fireball Musketeer Guards
Mini P.E.K.K.A Musketeer
Bomber Arrows Minions Fireball Mini P.E.K.K.A Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Fireball
Fireball Bomber Arrows Mini P.E.K.K.A Musketeer
Guards Minions Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Guards Fireball Musketeer
Mini P.E.K.K.A Musketeer Guards
Arrows Fireball Minions Musketeer
Mini P.E.K.K.A Guards Minions Fireball Musketeer
Mini P.E.K.K.A
Minions Fireball Mini P.E.K.K.A
Musketeer Guards
Minions Mini P.E.K.K.A Musketeer Guards
Arrows Fireball Guards
Mini P.E.K.K.A Fireball Guards
Bomber Fireball Musketeer
Guards Bomber Minions Fireball Mini P.E.K.K.A Musketeer
Arrows Minions Bomber Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Guards
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer Guards
Bomber Fireball Arrows
Arrows Fireball Minions Musketeer
Bomber Arrows Musketeer
Arrows Fireball
Arrows Fireball
Minions Fireball Mini P.E.K.K.A Musketeer Guards
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Musketeer
Arrows Minions Fireball Musketeer
Arrows Fireball Musketeer
Bomber Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Bomber Minions Mini P.E.K.K.A
Bomber Arrows Fireball Mini P.E.K.K.A Musketeer
Bomber Arrows Fireball
Minions Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Bomber Fireball
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Arrows Fireball Musketeer
Minions Fireball Musketeer Guards
Fireball Mini P.E.K.K.A
Bomber Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Minions Fireball Musketeer Guards
Fireball Arrows Musketeer
Arrows Fireball
Fireball Mini P.E.K.K.A Musketeer
Arrows Bomber Fireball Musketeer
Arrows Fireball
Musketeer
Minions Fireball Musketeer Guards
Fireball Musketeer
Fireball Musketeer

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